For example, here's how that same model looks from a more realistic, more-or-less eye level perspective. Still very rotund of course, but not quite as extreme as the flattened orthographic view might make it seem.

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✨Not too much more progress on these Orthographics but getting there!
I just wanted to show these rough colors
She's so pretty I can't wait to start modelling her!

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Because my furry oc's needed a separate world, I guess.
More islands soon, this is mostly just the mainland.
Climates, color, and maybe topography soon-ish

Equirectangular | Mercator
Mollweide | Orthographic

Made with GPlates (just drew on a sphere), Inkscape, and G.Projector

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2D general commissions form! https://t.co/U02XinN6N6

new: made shading add-ons for colored commissions official; for refs i'm adding the option for a symmetrical/orthographic version at a lower price than the standard refs. examples of both:

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Imo looks a bit better without the insane shine, dunno why I rush shots sometimes (right pic is orthographic)

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paintin the orthographic view of butterfly wings while listening to vocaloid songs is weirdly filling me with some joy

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So last night I decided that I felt still unsatisfied with Amy's haircut, so I properly drew Orthographics for the hair. I then spent today modeling the new hairdo. Very happy with the result and I think that I'm calling it there finally.

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Close to a year of hunting and research later, finally found a method for projecting 2D orthographic drawings into 3D solids. I can go from reference to base model in < 10 minutes now. ART WILL RECOMMENCE

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shown in the orthographic projection. Regular {7,3}.

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Last night I did an orthographic of this bab. Really enjoyed working on him!

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So, this is the finalized design for my first original ship design. I've done a quick render with Chartpak markers of all the orthographic views, showing the complete design of the ship. Next step is do do some longer, more detailed perspective images.

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Patch Quest is drawn in an Orthographic 2D perspective, but from inside the unity editor you can see it's actually a 3D scene!

Those trees look mighty impressive from this angle 🌴

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Pointy hats are peak character design!
Quick orthographic of my kobold wizard Ermine for a friend who wanted to practice 3D sculpting.
If you want to try your hand at it too, I'd love to see your rendition of him!

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Today I discovered that I was using an orthographic camera so I switch it to perspective and I did some adjustments to the prototype level I build and it starts to feel better.

Now I'm investigating dynamic light!

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It's mostly because I use the Orthographic Perspective to make everything look flat, but the Eyes and Mouth are pretty much 90% flat meshes.

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I'm Yoko, I color things, & sometimes I draw things. I work freelance currently. I'm pretty good at wardrobe conceptualization & orthographics for 3D models. I also have experience with creating graphics & text for apparel. Website: https://t.co/Bi3G7mQUij

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Not much tutorial needed. It's all just Camera Tricks, and using Orthographic Perspective to create the Illusion of 2D.

Besides that, it's just basic knowledge in how Rigging works, and then posing everything correctly.

Here's the same 3 faces from different point of views:

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- Faroe - Testing perspective contours

Working on contour with an aerial POV vs orthographic projection

Tried some softer contour lines for effect

Wiki-P was the source of the world map and text. Blender to cut contours

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Sooo I'm in the early stages of a sculpt. A slip of the finger turned off the size distortion of perspective and ...

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