S-TRACE (WIP) omnidirectional light field quantum foam condensation...

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Zbageti
By

It’s 100% generative art made with p5js and a WebGL shader but it feels like being in a nice painter’s atelier smelling of oil paintings while spotting some early morning light beams from the window.

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Writing about Glass and Refractions in webgl this week in my newsletter on wednesday (demo tomorrow) :)

Not the Demo's final form👹👹

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Serendipity just pushed me into the abyss to discover new forms of 😍

Good night!

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I added an option to simulate games from three different generations (EGA, VGA, SVGA). You can switch live while playing. It changes framerate, fog, resolution and colors

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Woke up with a "twisted" idea this morning and just had to try it out and am happy my curiosity was piqued.

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-Today's too hot to use hot colors. So gray
-Dynamic walls, columns, skylights. Plenty more to add.
-Lighting's already getting hairy, but I really want to stay realtime if possible. Will keep working.

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setup=_=>{noStroke(createCanvas(W=800,W,WEBGL))
background`#つぶやきProcessing`
rotateY(.8)
for(j=99;j--;){beginShape(5)
i=0
for(c of`,f55,fd5,ff5,5d5,5ff,55f,b5b,`.split`,`)r=640-i*20,fill(`#${c}`),V=I=>vertex(300+cos(a=I*.032+PI)*r,230+sin(a)*r),V(j),V(j-1),i++
endShape()}}

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No WebGL used.
It renders under 2 sec on iPhone but must first test how this behaves on different browsers.

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