Day 3 of , expedition! A late post, but I've been really busy working and studying >.<
As always, head over to to check out the beautiful outcome!

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Thank y’all so much for the love tonight. Man... My heart is so over joyed thank you!

Thank you so much and many more friends 🤍

In honor of OCT 3 some Ed Elric from FMA. WIP

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Day 2 of was yesterday and it was a real chill experience working on
Head over to to check the outcome ♥

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Day 2: vibe!

I should not have spent so much time on this... Expect the next week to be tiny 3 cube models.

Beautiful render by
<3 Thank you

12 cubes

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for day 2 of bbblocktober the theme is vibe, so im going to go ahead and give you guys a vibe check

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I have started blocking out my Blitz map! Currently not that much built in engine, however I can share my Node map and level plan made in Feedback is appreciated :D

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Had fun working for 's submission for Day 1 | Decoration
Looking forward to the rest of this month ♥

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not sure if i'll be able to do this daily, but for today's bbblocktober piece i've made a potted plant with a monster inside! its not much but it was a little concept i had in mind

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FR-VillaRustica
The first two iterations for my new
Very basic, sticking to a very linear and symmetric layout before adding interesting scenes to improve gameplay. More to come throughout

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First project of year 2 at university, a mock design test with a four hour limit.

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My Case Study 03:
Recreating «KING» map (call of duty: modern warfare)

🔗See more images here: https://t.co/b1HdTIj42M

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2 of my favorite entries I made for Blocktober challenge on Instagram
Day 31: Cthulhu and Day 22: Beholder

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and then within the same day I finish another map for This 20th map takes place entirely in an elevator that is moving down. During your trip, monsters and items will teleport in. I hope people won't mind the difficulty spike...

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is kind of over, but I'll still tag it. MAP15 of my project is finished now...
I don't think many will like this one, considering the thin, slippery walkways...
At least you won't have to be everywhere in the map to be allowed to exit.

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