First boss "Gazdum" concept feat me as reference in .
Also drew an example of how she'll look in-game and one of the most "pose changer" attack to see how many sprites I'll need to draw and rig in

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DragonBones doesn't like me but boy is it still fun to use

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Spinning special attack in my latest enemy sprite done in dragonbones.

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ヨトゥンヘイム舞台で作ってるゲームに使う予定のトレ様のラフがやーっとまとまった。
とりあえず1枚絵状態でDragonBonesで動作するかテストだドン、オッケーだったら小物とかエフェクトも作って清書するドン(o_o)

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Devlog
Using Dragon Bones to animate a character , today I learnt to use bind bones to control the mesh of the sprite. The program is DragonBonesPro.
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Trying for the first time Lineart made by color and animation made by me

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How about the heads though? (Considering am using Meme Head 14 in these custom rigs; they're already posed via DragonBones Pro)

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I’m posting a throwback of “Wyrm’s Rest” today while I get my workroom back in order and get back to streaming and working on the next commission this afternoon! I love how the rib cage came together for this piece. :)
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https://t.co/bpvujF0Bbh

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First time animating with bones, Im liking this work flow ^.^ Battle sprite standby poses FTW!

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i was testing dragonbones and i made this for 's birthday...! it's my first armature/puppet so it's a bit janky but i'm still happy with the result...happy birthday miryx!!

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2D game character created in Adobe Photoshop. Animated and rigged in Dragonbones.

*Solid Snake is a video game character from
Metal Gear Solid Game - I do not own the character*

follow me on https://t.co/tgEyQnAmBN
facebook page https://t.co/d3G8SI41UK

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"Do you remember it now?" still hungover with the
created a GIF of Grayfox using Photoshop and Dragonbones for animation.

*Grayfox is a character from METAL GEAR SOLID GAME.
I do not own the character*

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1080P video & DragonBones animation file on Gumroad now. 😀

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Hi!, I'm a self-taught based on Chile!! It would help me a lot (obviously if you like my work) to RT my works, just started to shape my career on and 2D Skeletal (#Spine2D, Here are som samples of my work. THANKS TO YOU ALL!

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I've... been working on animation and trying to test out Dragonbones... which is proving to take much longer than I thought |D; But this is what I'm animating in Dragonbones. (I'll upload a bigger version when the animation is done.) Also been busy becuz family. Dad left today

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