Day 1 of Dragonbones. Does anyone know what causes the artifacting on the tentacles?

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New post up over on dragonbones... https://t.co/ag4NgFUttM

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Skin 1 (Standard)
Trying alternative clothes.
(I'll make a sequence with dragonbones. To test the skins)

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First boss "Gazdum" concept feat me as reference in .
Also drew an example of how she'll look in-game and one of the most "pose changer" attack to see how many sprites I'll need to draw and rig in

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Spinning special attack in my latest enemy sprite done in dragonbones.

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We’ve got tall boys, stingy boys, bonicorns and dragonbones.

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Trying for the first time Lineart made by color and animation made by me

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2D game character created in Adobe Photoshop. Animated and rigged in Dragonbones.

*Solid Snake is a video game character from
Metal Gear Solid Game - I do not own the character*

follow me on https://t.co/tgEyQnAmBN
facebook page https://t.co/d3G8SI41UK

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Giving a try to Inkscape and DragonBones... The abdomen uses the new mesh gradient tool of Inkscape, I was quite impressed by its potential.

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I've... been working on animation and trying to test out Dragonbones... which is proving to take much longer than I thought |D; But this is what I'm animating in Dragonbones. (I'll upload a bigger version when the animation is done.) Also been busy becuz family. Dad left today

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I felt the overwhelming urge to make a facial rig test of Kanda in DragonBones. It was a ton of fun :D

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