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@MgSazabi @RGMimic79 or maybe the holsters for the GN pistols like on the Dynames
Quick comparison: Dynamesh blockout vs. final highpoly, and final lowpoly vs final in-game.
Volume-building in your secondary forms is so vital to getting beautiful shadows and readable forms. And you can get away with murderrrrr on the normal map bake :))
After the Dynames, I'm pretty sure this will not disappoint.
Ballistic Dynames. Used by the rival character in this side story. #gundamstagram #gundam #がんだむ #がんぷら #originalcharacter #characterdesign #mechdesign #animeart #anime #animeartwork #gundambuilddiversrerise #dynames #red
Here’s a recent commission I drew for the Gundam Dynames. Thanks to Josh Perez for the slick colors.
It’s always nice to have an excuse to drawing giant robots from other franchises for a change of pace.
Speaking of Soul Reaver, I'm gonna try keep posting regular updates this time, instead of just a sudden final piece like with my last Deadpool thing. Going in with a low res dynamesh, hashing out concepts as I go, having a lot of fun, learning a lot. Dreading doing the hair!
ZBrush本につくおまけデータは、DaitaiRobot素体セットです。ZSphere→Dynamesh→SDiv→分割モデルの段階ごごと、手のメカモデルも付属しています。これでオリジナルのDaitaiRobotキャラが作れるかも…!?
#SPM2019 Day 8- Dynames Gundam and Metabee mashup, call it Dynabee!
I'm the Medabot that can shoot beyond the stratosphere. SUP.
#mashup #medabot #dynamesgundam #BPTM
First pass dynamesh, I've only dynmeshed the body and leaving the hooves for later. Next up will be building up more muscle structure, trying new approaches with this guy
#zbrush #digitalsculpt #sculpt #wip #wacom #zbrushsculpt #digitalart #creatureanatomy
A no reference not serious sculpt. I wanted to test a new workflow in Blender to help offset the fact that you can't get into the tens of millions of polygons without it chugging.
Its basically just using remesh as Dynamesh from zbrush, and then dynamic topo for details
I love putting dynameshed zbrush characters into https://t.co/uoEddD7bNX just to make them do stupid dances..
先日、ZBrush添削塾内で作ったサンプルモデルです
①~②ローポリベースで作った指輪、平らなてっぺんは別パーツぶっ刺し。
③~④Dynameshで結合して継ぎ目を均す(あと何となくてっぺんを押し出し)。
⑤~⑥Zリメッシャーで再度ローポリ化、とりあえずDynamicSDivオンで画像2枚目のように出来上がり。