The Model will come with basic blink shapekeys and few more of the chosen commissioner's choice.

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So and have been working on an amazing addon for driving shapekeys relative to camera angle, and I've had the honour of playtesting! Here's a comparison of my Ririka model with and without camera keys. Still experimenting, but I'm stoked with the results!

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A simple motion graphics package of various flourish and shape designs. They’re flat, 2d mesh objects with subsurf modifiers, shapekeys and drivers (for animating the designs), attached to a custom property. https://t.co/fQmpMrFG6w

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A simple motion graphics package of various flourish and shape designs. They’re flat, 2d mesh objects with subsurf modifiers, shapekeys and drivers (for animating the designs), attached to a custom property. https://t.co/jcEA3Q9kk1

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In my previous tweet, you may have noticed the flat eye from the side view. Unfortunately, anime 3D models won't look great from every angle. Usually I "give up" some of the side view and prioritise front->3/4 view. Luckily we can fix with shapekeys! :) (also, Misato with lines)

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Converted blendshapes into Blender shapekeys for all 3 of my face styles.

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Textures are temporary head completely modeled now time to do face shapekeys.

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The shapekeys are not for animating by hand. Use the rig controls on armature layer 4 and 6 to pose his face.

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Almost done with the shapekeys for

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i just spent like.. half the afternoon wrangling shapekeys and 50% of his limbs still look bad. but. the hands technically work now ¯\_( ͡° ͜ʖ ͡°)_/¯

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Almost ready to export. Every time I get something to work right, something else breaks. Got shapekeys made? Head bone loses control over the head. Fixed that? Oh, now something's wrong with the shapekeys. 🙃 Modeling this has only gotten exponentially more difficult.

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Need to populate your scene with some houses? Then check out this pack of 5 houses. Each house comes with two color options, either bricks or white, they also have blinds for the windows controlled by shapekeys. https://t.co/kpKmpwZdkE

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