The final Crow model! Up next will be retopo and texturing, and THAT will be where this GPU truly shines!

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The original model, late 2004. vs My attempt at a remake, mid 2021. They've still got me beat in the materials and texturing, but imo I'm pretty close to getting to the same level of modeling as the movie.

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Hey, I'm a 3D animator. I've done modeling, texturing, rigging, and animation. You can see some low-poly work I've done here: https://t.co/KNy5XORxl5
Here's also something a little higher poly that I've been working on lately. DM me!

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I’m Dana and I’m a ✨skilled 2D/3D artist who’s good at having flow throughout my pieces, texturing, lighting, & modeling.✨

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Hiya, Furgustoni here, I make different digital art such a modelling and texturing, I also work for the , mostly some of the models i've been making are not yet publicly shown cause reason :] but I can show you some of my drawings and previous work

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Hi !

I'm Denise, a 3D artist focused on modeling and texturing, but I can do rigs too 😋

Website: https://t.co/JqBwzDVbKS
Email: artofdenise.com

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Stages of WIP, sculpt, reto, texturing, morphing, and fur/hair all done by me

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I know, I'll make a really simple model that I can practice rigging, texturing, etc!
12 months later: FFS! This is why we never finish anything!

(Slight humble brag, cos I am kinda pleased with how it's going. Don't think I'm actually gonna be able to rig it but meh 😓)

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Today I did not feel like being the whole day texturing, so I have used a few hours of the night, with the retopology of a "forgotten" project

I only need to add the fur in the boots, and the retopo will be finished.

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Always late to the party ✌️
Now, I know I'm a fashion mess irl but not THIS much... 🤮

Ps. Ignore the over-texturing, I'm testing brushes! And I am proud of the result!!!!

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Bring back chromas on champions.

I want base Senna with a black coat, Seraphine with her concept colors or just a retexturing, Qiyana with darker hair...

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Hey hi! I'm Lilly, and I'm an animation/illustration student over at SJSU. I specialize in 3D character modeling and texturing, with an occasional painting as a treat!

Website: https://t.co/RnyOBNQyiC
Sketchfab: https://t.co/sIOhn6x27U
Email: lillyannetr.com

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Gotta fix the geometry before texturing, this'll take a while.

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Here's the stuff that I've been working! Mostly just texturing, but there's I have a few models in there too :) .

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This was a pretty big year for me, I got serious about 3D modeling and texturing, and came out of it with some pretty cool stuff. From BFII modding to my work now with , I'm excited to see what 2021 holds in terms of personal artistic growth.

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Progress on my lil' beach battle scene/diorama. Still need a bunch of props and texturing, but we're getting... somewhere?

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Been following the Pokémon Yeah And Nah project by , and randomly felt like doing something for it. Character and logo by them; Modelling, texturing, and animation all done by me.

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Mark Texeira Moon Knight. Texeira gives his art such gorgeous texturing, the look is clean and dynamic

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Ah, this sounds so good! I'm only showing 2D art here, trying to build a consistent portfolio, but i actually love 3D too! From sculpting to rendering, playing with nodes, texturing, and even a little bit of rigging! On different software, too! Anyway, good luck for the research!

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I still think this is one of the best pictures I have done. I can see some areas that I could improve now with the shading and texturing, but it's one of the few pics I look back on after months and still think the composition is very solid. https://t.co/7Fs8fYhHBv

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