I made and textured a 3D model of Courtney from dead end paranormal park. Ended up using blender for sculpting and substance for texturing, it was only meant to be a simple model but turned into a few days work 😂

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Working on cool Breakdown video for Episode 3 r/n. Includes stuff like FX, texturing, environments, compositing, etc.

This is from my texturing file for our Trebuchet.

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Finally, this piece is done! It was meant for last week’s prompt, “Witchcraft”. I have a lot to learn in simplifying and texturing, haha! Nevertheless, I hope that I can take what I’ve learned from this piece and pay it forward to my next project. Hope you guys like it.

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has come a long way lol, always interesting to see improvement as i learned more about texturing, unity, shaders, etc

still used the same base texture on the new that i used in these^^ https://t.co/vkzEtY6yBD

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Nouvelle exemple de mon travail de retexturing, il m'a fallut 2J pour créer son design et faire la texture https://t.co/qNh0meF5WU

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WIE - work in exploration
AI, texturing, 2D and 3D

1 2

Did some texturing, material and shading practice

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20% off during our Christmas Sale! 🤶🏻
Realistic Character Portrait Masterclass is our five-star course on making a character bust from scratch, including the sculpting, texturing, shading and rendering - all in ZBrush, Blender and Painter.
https://t.co/8NjtoykR7A

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Finishes the main head mesh and texturing, just gotta add expressions and go from there

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Behide the scene of “LEGEND of GAIA” that I have submitted to SR.

You’ll see all process of this piece like modeling, animation, texturing, lighting and new way of my color palette.

and yes, gm frens ☀️

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From concept sketches to 3D modelling and line-art, to colouring and texturing, and finally to being in game! 🥳

With 6 kin and 16 classes in the game, this process gets done 96 times! And that's only for the player models 🤯

2 4

A collab between J and I; my sketch and a bunch of texturing, her edits and shading.

This was a ton of fun to work on because basically, we just passed the PSD file back and forth and added more and more to it.

Collabs are awesome and I miss them.

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Just a silly lil Class Idea I had, The Propagandist!
(real name Hazel Matilda)
Encourage your team to victory!

taught me how to mess around with the hair shading/texturing, along with a few other ideas!

1 3

Fujiwara no Mokou 🔥
Not that proud of this piece, I had trouble with colouring and texturing, especially on these trees

3 10

Slight redesign for the Mako class battlecruiser prior to texturing, I was never entirely happy with how some of its design elements turned out.
New loadout will include:
2xC1
8xC2
6xC4

0 6

Hey Scott, goS(ciu) here!

I'm a hobby artist whose main artstyle involves chalk-like coloring and texturing, and I think it could work REALLY well with paper cut-out aesthetic. I also have a webcomic artstyle as my secondary style.

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so much to learn about texturing, rigging, and animating

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Some more testing (shading, texturing, new brushes, dot tool)

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