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💖LOL VAYNE [PatreonReward]
WallPaper, NormalSpeed, PSD, BRUSH
PATREON https://t.co/KatEgBzf1D
SPEEDPAINTING https://t.co/xDffhNq2Zj
ARTSTATION https://t.co/Oer5ywzV1x
GUMROAD https://t.co/lR9ipgalIS
PIXIV - https://t.co/7uiwxOKHxI
#VAYNE @riotgames #LeagueOfLegends
[GUMROAD UPDATE!]😎
WallPaper (x watermark) https://t.co/rmkvNpbBvV
PSD https://t.co/0Q06ELZlvQ
NormalSpeedPainting https://t.co/hmRACg726G
ALL+Brush https://t.co/IVYceV0ZrL
PIXIV https://t.co/elgiSOAzv3
ARTSTATION https://t.co/PmqMkFDtam
#Ahri #LeagueOfLegends @riotgames
Really enjoyed @jchensor's rant about proximity normals. Definitely plays into why certain characters like Akuma don't feel right to me in SFV.
Like look at his far MK vs his cl. MK (knee) in 3S. I *miss* having this attack.
Any way, give it a watch. https://t.co/617WxRn4GS
💖HANBOK AHRI [PatreonReward]🐷
WallPaper, NormalSpeedPainting, PSD, BRUSH
PATREON https://t.co/KatEgBzf1D
SPEEDPAINTING https://t.co/QiP2Zxn2Ft
ARTSTATION https://t.co/JpV9nAl2mo
GUMROAD https://t.co/lR9ipgalIS
PIXIV - https://t.co/elgiSOAzv3
#AHRI @riotgames #LeagueOfLegends
Baked maps for Jiro. The outline effect was achieved by duplicating the mesh, inverting normals and applying an unlit material. A technique I learned from Frederic Arsenault -https://t.co/R0KRduBzBX and I think it looks awesome :D I'm excited to start painting! #gameart
Hair shader blending using some normal tricks. Partially aligning the normals towards the camera flattens the shading and makes the hair look less like cylinders. +bevel node to blend intersecting strands together. Try the nodes or Normal Edit mod (direction + camera target) #b3d
[GUMROAD UPDATE!]😎
WallPaper (x watermark) https://t.co/4QfziA7NZU
PSD https://t.co/1bxyUEjlHW
NormalSpeedPainting https://t.co/YOrnoQwPCe
ALL+Brush https://t.co/LkADRfDHSn
PIXIV - https://t.co/sKJ67FGOAR
ARTSTATION - https://t.co/TWLsCLFBJY
#neeko #LeagueOfLegends
Wanted to see what this character looked like with an outline, so I did the ol' dupe the mesh, flip/push the normals dealio. I... kinda like the outline? :X
Beginning Juri's https://t.co/lTo5HMIlbr ! It's the last one of her SFV standing normals left (not counting command normals and proximity SF4 normals) #MUGEN更新情報 #MUGEN #JuriDuty #StreetFighter #SFV #SFVAE #pixelart #artistsontwitter #ドット絵 #ハン・ジュリ #Capcom #sprite
NEEKO❄️☃️[PatreonReward]
WallPaper(CellPhone, non watermark), NormalSpeedPainting, PSD, BRUSH
PATREON https://t.co/KatEgBzf1D
SPEEDPAINTING https://t.co/Sy33aD1so3
ARTSTATION https://t.co/gGfg31wAbt
GUMROAD https://t.co/lR9ipgalIS
#neeko #winterwonder @riotgames #LeagueOfLegends
Judge Death finally reveals his Torture Garden in the Judge Dredd Megazine issue 403 (out tomorrow for subscribers, next week for normals...) @2000AD #judgedeath
@on_code blender3d: grease pencil with stroke surface. convert to curve, smooth it, export it as .obj (supports mesh made of lines)
webgl: send curve positions to float texture, use vertex shader to distribute along curve. calculate normals and ribbonize it
Heitz, Sampling the GGX Distribution of Visible Normals. https://t.co/NaiE5TvYLu
Working on Jiro's low poly now! Tutorial for baking Alpha Masks and Normals in Marmoset Toolbag 3! https://t.co/uE3daLR4Y2 #Marmoset #baking #characterdesign #gameart #artstation #polycount
[GUMROAD NEW UPDATE~!]😎
PSD+NormalSpeedPainting+BRUSH - https://t.co/W4vJn4qpYr
NormalSpeedPainting - https://t.co/knUgWYXWXF
PSD File - https://t.co/8fpyNuPh5L
SPEEDPAINTING - https://t.co/kZIFi6oFUA
PATREON - https://t.co/KatEgBzf1D
#bowsette #boosette #쿠파공주