Normality of Abnormals NobeとEbb、数少ない共通点。

3 14

Really enjoyed 's rant about proximity normals. Definitely plays into why certain characters like Akuma don't feel right to me in SFV.

Like look at his far MK vs his cl. MK (knee) in 3S. I *miss* having this attack.

Any way, give it a watch. https://t.co/617WxRn4GS

5 20

💖HANBOK AHRI [PatreonReward]🐷
WallPaper, NormalSpeedPainting, PSD, BRUSH
PATREON https://t.co/KatEgBzf1D
SPEEDPAINTING https://t.co/QiP2Zxn2Ft
ARTSTATION https://t.co/JpV9nAl2mo
GUMROAD https://t.co/lR9ipgalIS
PIXIV - https://t.co/elgiSOAzv3

34 136

Baked maps for Jiro. The outline effect was achieved by duplicating the mesh, inverting normals and applying an unlit material. A technique I learned from Frederic Arsenault -https://t.co/R0KRduBzBX and I think it looks awesome :D I'm excited to start painting!

2 36

Hair shader blending using some normal tricks. Partially aligning the normals towards the camera flattens the shading and makes the hair look less like cylinders. +bevel node to blend intersecting strands together. Try the nodes or Normal Edit mod (direction + camera target)

3 26

Normality of Abnormals Crude&Lemon、レストランにて。

7 16

Wanted to see what this character looked like with an outline, so I did the ol' dupe the mesh, flip/push the normals dealio. I... kinda like the outline? :X

0 14

Beginning Juri's https://t.co/lTo5HMIlbr ! It's the last one of her SFV standing normals left (not counting command normals and proximity SF4 normals)

5 50

NEEKO❄️☃️[PatreonReward]
WallPaper(CellPhone, non watermark), NormalSpeedPainting, PSD, BRUSH
PATREON https://t.co/KatEgBzf1D
SPEEDPAINTING https://t.co/Sy33aD1so3
ARTSTATION https://t.co/gGfg31wAbt
GUMROAD https://t.co/lR9ipgalIS

39 135

Normality of Abnormalsの面々の冬服ver.
前回の集合絵から1年5ヶ月経ったので描き直し。

2 11

Judge Death finally reveals his Torture Garden in the Judge Dredd Megazine issue 403 (out tomorrow for subscribers, next week for normals...)

11 35

blender3d: grease pencil with stroke surface. convert to curve, smooth it, export it as .obj (supports mesh made of lines)
webgl: send curve positions to float texture, use vertex shader to distribute along curve. calculate normals and ribbonize it

0 3

Normality of Abnormals 冬服Idiot。
上身だけだと色数少なくてパッとしない、まぁIdiotらしくはあるけど。

2 17

Heitz, Sampling the GGX Distribution of Visible Normals. https://t.co/NaiE5TvYLu

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Working on Jiro's low poly now! Tutorial for baking Alpha Masks and Normals in Marmoset Toolbag 3! https://t.co/uE3daLR4Y2

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