//=time() ?>
@TheKallyVR The base for the effect is really easy!
All it is is a few stacked quads, UV unwrapped in a particular way.
I'll attach a few images here that show the process of setting up the mesh for the basis.
If you want to take it a step further, you'll need to do custom normals.
the textures are still really shitty (did them in like 5min to get some color in) but I managed to bake the normals on the lowpoly model! Can't wait to make some actual nice textures for this guy :>
I finished retopology, uvs, and baked my normals and ao today! Tomorrow ill be rigging and making the greyscale textures since I want to have customizable color palettes per player.
[GUMROAD]😎
WallPaper https://t.co/1hXu3PM4Vy
PSD https://t.co/9IASCGQ681
NormalSpeedPainting https://t.co/TPW27Xac0v
ALL+Brush https://t.co/JdCzqWcasK
PIXIV https://t.co/2Zg9G7WuP7
ARTSTATION https://t.co/vUGoL87RAA
#LOL #LeagueOfLegends #NEEKO
@riotgames
[GUMROAD]😎
WallPaper https://t.co/1hXu3PM4Vy
PSD https://t.co/9IASCGQ681
NormalSpeedPainting https://t.co/TPW27Xac0v
ALL+Brush https://t.co/JdCzqWcasK
PIXIV https://t.co/YvFHXtd2Km
ARTSTATION https://t.co/DprnXvekzB
#LOL #LeagueOfLegends #NEEKO
@riotgames
Some small steps with weapon design that I working on in spare time. WIP. Everything modeled using mid-poly workflow and weighted normals, game-ready intended. Blender 2.8 helps in that a lot. Damn, why we still use high poly+low poly, anyway? :D
#b3d #hardops #meshmachine
@FlippedNormals Even with a commission for a friend ongoing I've still managed to do some bakes from the props I've sculpt last week and here's the result! 😃
Still having some problems during the bakes specially with the normals, but for now that's a problem for future me 😅
I'm not great with shaders, quite a novice really, but the best solution I'v found for a consistently thick outline in this style is to literally copy the model, flip normals, scale it out and turn it black. Any suggestions?
This works great, but is probably not that efficient.
#inktoberday9 Paranormal Syndrome
#inktober2019 #inktober #dtober #digitalart #artistasfuriosos #paranormalsyndrome
baked normals and flat colors! This is rendered in Unity but because the lightmaps take forever to bake, I think I'll be using UE4 for this little project
[GUMROAD UPDATE]😎
WallPaper https://t.co/iPiMOHwBA4
PSD https://t.co/nIry6QKkbW
NormalSpeedPainting https://t.co/MfLf2LYpGA
ALL+Brush https://t.co/Lz7Wax0F7y
PIXIV https://t.co/DSQEievKVk
https://t.co/nu6Br0rEgI
https://t.co/1Bq1Qz3Kek
#KDA #LeagueOfLegends #KAISA
@riotgames
Hydroponic motorcycle.
An experiment with flipped normals and one sided geometry.
#Blender3d #Sketchfab #motorcycle #plants #hydroponics https://t.co/ahfWoo6dXe
I'm working on a creative coding framework for macOS & iOS... here is a WIP on a parametric geometry for #metalapi w/ #SwiftLang. With this you can pass a position generator function in and ParametricGeometry will take care of creating uvs and normals!