More shit I'm working on: this dispersion/scatter crystal texture.

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Neo-Piccolo's cape doesn't show from the front if you don't have a shader on a material that disables backface culling. It'll alway show from the back.

The cape mesh is actually fully together, while the game simulates it being tatered using transparency on the texture. https://t.co/J6DJ8Zcv5e

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I spent ENTIRELY too long on this damn texture.

Like, way WAY too long.

But I like it!

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Realtime render 👇
He still has no texture... because never felt the urge to give him colors XD

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Nah if you want a closer look, and yeah yg last tu x de gold tp i like the sense of texture.

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I redid this drawing to try a new style, using lines and probably no shading, just a bit of texture. What do you think?

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kodzuken!
dtiys for @/seb_in_the_sea on instagram :) i tried a new canvas texture.. i like it

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p.s. my favorite detail. little rainbows in the background for texture. rainbow mixtapes 4 ever

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I'm working on the next, huge brush set update! Hundreds of new brushes.

These re-imagined Pokemon were painted with just *one* of the new tools. I'm digging the subtle texture. You can watch and I draw these, live here:

🎬 https://t.co/VZCqUekByv 🎬

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Internal Metamorphosis

Limited edition of 24 – signed and numbered. Printed on 310gsm fine art matte paper. The paper’s natural fine grain texture perfectly compliments the artwork’s distinct texture.

https://t.co/DMa14aq4hv

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Thanks. They are procedurally generated. The contoured hatching uses the object coordinates and the wave texture. The terminator line uses the normals and the difference between two color ramps.

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'Orb We Absorb'

I used the concept of a previous render and I added my crystal dragon piece as the texture.

And this is the outcome!

How d'ya like it?

https://t.co/H4NmGEBbMg

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Now I added filtre and fusion blenders with texture. I'm impressived with the beauty result

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When drawing city maps, the chosen style for buildings makes a HUGE difference to how long it takes! Each one is a separate process step for EVERY building: 1 outline, 3 colour fill, 4 detail ink, 5 colour pickout, 6 highlight, 7 shadow, 8 texture.

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Work work work work work...
Also, some things I've been making with MagicalTexture. is a genius...
You can use this to cut the basic shapes of a onepiece, and then edit it!

First two pictures are raw designs. The other 2 are edited after exporting.

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314/366
Finished commission for campaign. Clean colors and final version with some more lighting and texture.

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