画質 高画質

Gm/Ga/Gn ⛅️🌞🌇🌃
Last night's experiment "Star", is it good to use dots or not?
I really appreciate your opinion

Always ☕️🚬

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Ray III ↴

This composition has been made based on a generative raymarching algorithm.

You get 10% chance to get a rare colored version.

70 editions, 3

https://t.co/I3GJRw0st2


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Ray I ↴

This composition has been made based on a generative raymarching algorithm.

You get 10% chance to get a rare black and white version.

100 editions, 4

https://t.co/JtUwi5PzQL

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It's my pleasure and great privilege to welcome the incredible (aka Saskia Freeke) on show tonight!

📺 tune in at 6pm CET on https://t.co/bI0iHyhbGp

Saskia is a marathoner of generative art, running her impressive *daily* creative coding project since 2015!

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I can't sleep as the sheep march incessantly past my retinas. I wonder if vomiting will heal me. This is how I am always working on my images.


https://t.co/JRonfxC9as

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Solid “Autology” drop yesterday by via curated - loving the glitch traits. Encoding the software code inside the image is such a cool concept. Expect to see these IRL galleries before too long 🤩 https://t.co/765YuuJvUp

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intro! while im here i would like to thank very much, hes been hard at work on the other animations while we're pushing the clock. thanks to him once again!!!

parry animation is left for me to do, then coding i shall start

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It was a let down for me when I encountered these "plant zombies" the very first time I played this remake back in 2019. They are literally copies of zombies, but with plant skin design and coding.

I thought at first glance these Ivy's were the Green Zombies from RE Outbreak.

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The "Flow" series is developed using Perlin-noise. Creating both chaotic and tranquil motion through lines, color and intensity. Each piece unique, offering a different perspective for everyone.
https://t.co/un4dr7EQR3

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画面を覆う領域をXY方向に走査して区画ごとに透明を含むグラデーションで矩形を描く.それらを層状に重ねる.
https://t.co/4nJeu1e7n7

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