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@Atlus_West Whenever these "localization" situations occur, you'll inevitably see them claim that the change is not "significant". This is a method of conditioning you to accept it. However, if a change isn't significant, there is no reason to make it at all.
Thanks to your support, 23 archetypes are marching into Wrath of the Righteous!
Our next stretch goal will be 2-in-1! A new race and a Spanish localization.
Want to know more about this rocking race? Follow the link:
https://t.co/OvD4GZr3ai
Check out our ongoing Kickstarter project now the official localization by @lindacomic
https://t.co/dFGc6nXfUz
Nobody likes a half-assed product. Give your localization some love. It's easier than you think.
https://t.co/6SWKvq7YDR
#gamedev #indiedev #gamelocalization
Localization is a team effort. Our part is to deliver kickass translation (you can count on us to deliver) but are you ready to do yours? If you do, we'd love to work with you!
https://t.co/FKeRmTmRQ5
#indiedev #gamedev
@Screvvy @GamesIGuess6969 @Silkennine God bless american localization companies
Italian localization for The Count Lucanor & Yuppie Psycho, by: Giacomo Mazzoni & Federico Arata
We just got off the phone with SEGA asking for more localizations
They said no and hung up immediately
Be on the look out!
Still using flags for language selection? Well, you should stop right now.
https://t.co/6SWKvq7YDR
#gamedev #indiedev #gamelocalization
The only acceptable response to censoring games to meet modern social sensibilities under the guise of "localization":
It doesn't hurt to make sure we're a good match. If you don't check any of these 5 deal breakers, congrats—you might have found your #localization team! 😉
https://t.co/FKeRmTmRQ5
#indiedev #gamedev
"Localization" is one of the worst things to ever happen to video games. These idiots have never been able to resist keeping their dumb references out of other people's work, it's only gotten worse since they've shifted to inserting social issues.
For those of you who are interested in Rune Factory 4 Special on #NintendoSwitch (I will buy it someday, it's on my wishlist) XSEED opened a blog to explain the localization and why it took more time than expected to release it in the West:
https://t.co/uCJoZbQeIC
Localization is a team effort. Our part is to deliver kickass translation (you can count on us to deliver) but are you ready to do yours? If you do, we'd love to work with you!
https://t.co/FKeRmTmRQ5
#indiedev #gamedev
So you've heard that the Brazilian games market was huge? #gamelocalization is actually the 4th most important criteria for Brazilian gamers.
Our market analysis:
https://t.co/DwdljMF2Ba
#indiedev #gamedev
Make sure to pre-order the limited collector’s edition of UNIclr! Comes with a full art book, a UNI soundtrack and Londrekia keychain. Check out the demo for UNIclr at the Aksys Games Localization, Inc. booth in the Botanic Foyer all weekend
@MinhyVa It was a tough choice but I really love doing the voice for Setsuka in the English localization of SDRA2.