i made a small detour and rewrite most of the displacement code. some examples of combinations of the new parameters:

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Uniform Yoshiko UR (Parameter Up)

Skill: every 27 notes, 18..46% chance to increase Guilty Kiss members' stats by 15..36% for 2.5..4.5 seconds.

Center skill: Smile Princess + Aqours boost (9/3)

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[#SIFJP, UR Yoshiko "Fallen Angel's Sprint"

Att.: Smile

Skill T.: Parameter Up

Skill D.: Every 27 notes: 18..46% chance to raise Guilty Kiss members' appeal by 15..36% for 2.5..4.5 seconds.

Center: Raise Team Smile by 9%, Aqours by 3%.

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Did another proof of concept, this time using a character from !! I tried out some other movement functions, alongside some custom parameters... and look at that tail!!!

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finished a take-the-wheel commission! Parameters were: Mountain Dwarf, Druid (spores), and Folk Hero.

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Coming along. Figuring out how deforms and parameters work.

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[#SIFJP, UR Honoka "Surrounded by a Sense of Unity"

Att.: Cool

Skill T.: Parameter Up

Skill D.: Every 25 notes: 14..35% chance to raise 2nd Year μ's members' appeal by 15..36% for 3.5..5.5 seconds.

Center: Raise Team Cool by 9%, μ's by 3%.

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Cheerleader Honoka UR (Parameter Up)

Skill: every 25 notes, 14..35% chance to increase μ's 2nd years' stats by 15..36% for 3.5..5.5 seconds.

Center skill: Cool Empress + µ's boost (9/3)

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Using another program called Visions of Chaos I have entirely new kinds of parameters to tinker with, but I thought I’d start with fractals since I was more familiar with them. Got some pretty cool results!

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Here are some comic variations it can do on the front part of the car simply by changing a few parameters. The flexibility is very decent indeed. :3c

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the animation is ridiculous but I've managed to slice and redraw most of the required parts.
gotta learn parameters and motion next

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LMAOOOOOOOO AAAAAAHHH
I FOUND DA EXACT PARAMETER THRESHOLD FOR "YANDERE" AAAAAHHHH SCARY, SCARY

i think its about.. revealing too much gumline

jegus christ
( 'e') ⇒ ( 'E`)

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BUG GF LIVE2D FINISHED!! i actually did parameters for the eyebrows this time so she can make expressions and stuff

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ill release my 🔥 ULTIMATE TOON HAIR SHADER 🔥 tomorrow
here are some tests i did with different parameters
its quite versatile

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Well When you can hack your own body why wouldn't you start to increase n' mess with your body parameters. Course you have to also push those settings even further than what they're supposed to for fun~
Wont be long now before that booty is smothering the DJ and all the Dancers~

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The outer part is a static mesh (scaled by the animation) with a panning noise. For the smoke particle, I'm passing data through the color parameter, so that i can link lifetime of the particle to erosion. They are both emissive.

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Cheerleader Umi UR (Parameter Up)

Skill: every 31 notes, 18..60% chance to increase lily white members' stats by 18..32% for 2.5..4.5 seconds.

Center skill: Pure Angel + µ's boost (9/3)

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Commission rates! DM or email vitwixt @ homail . com if you're interested!

(exact style parameters can vary for fully shaded--example used is simply the most recent at time of posting)

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[#SIFEN, SR Ruby "I Carry my Precious Bouquet with Me."

Att.: Cool

Skill T.: Parameter Up

Skill D.: Every 29 notes: 18..39% chance to raise first-year Aqours members' appeal by 14..21% for 2.0 seconds.

Center: Raise Team Cool by 6%

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Exploring the parameter space. I keep being drawn to “no blank space” expressiveness like in this piece

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