画質 高画質

I made a lot of hair textures for the RH thing and I'm making more but here are a few ( more will be in thread )

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i have no idea how i would go about doing it for tiling materials and not uniquely-baked assets tho. but i've seen some great painterly textures done purely in substance designer, so i'll have to learn that. really exciting stuff

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I found the sword that the Alpha character appears with on his back, unfortunately the textures are gone, I had to make but it will take me a while to finish, maybe they still exist in an Alpha build, but happy anyway.

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"Human" Fushina returns
now made from scratch (minus the hair-)

Just gotta polish up her textures and rigging some more.
along with her default form

They should be ready for public release soon I hopeeee-

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Hello!! I am a latina background painter! I love working with color, light and textures.

You can view more of my work here: https://t.co/ey2LX9eaas

I don't have a commission sheet atm, but totally willing to discuss rates with you!
Thank you for the opportunity :D

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finished this sketch and scanned it so I could put layers and layers of textures in it

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Thanks for the share! I'm Johana. I like to draw backgrounds and textures and i work with both traditional and digital mediums.

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here r the hair textures i'm submitting 💗

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Loop Hero's pixel art is a special kind of great. love these textures and colors so much.

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I am slowly but surely making one of my newly acquired character designs a reality in FFXIV. ☺️ There's still a lot of work to be done, but I'll be happy when it's all finished! I still have a LOT to do with her skin textures ;w;

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I made the textures smaller and success! Thanks so much!

I couldn’t find this info in the official vtube studio inFo PDF, would it maybe be worth adding in the future in case it happens for others too?

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The 'Furnace', concept sketch. Chapter 3 in . I'm playing with more watercolour style textures and washes in this one 💧🖌️🎨 Should be a fun one to make into 3D:)

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After Trailer 2, the Pyro received bones that would connect the Flamethrower to the Back-Tank. The bones were later removed, possibly before the I.R. era, judging by the Spy's textures. The bones only exist on the Primary Aimmatrices.

Left image taken by Game Zombie in 3DSMax.

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The recent painted character drawings that Annie's done have had a lot of appeal and I really like the textures that she's been using. Here's one of the characters she designed!

32 designed by

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first off a quick thing about custom textures: since daggerfall does some sort of color indexing colors wont appear exactly as they do on the texture file, i imagine theres more "proper" ways to work with this but i just did this for a fun experiment and it works good enough :}

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abstract experiments in blender cycles using one of 's textures

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it scans the colours and textures beautifully~

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The game loads the character textures and weapon textures overlaping them. That way the hand get the texture from the character texture file and the weapon part from the weapon texture file. The 3rd image is what the games get by overlaping the 2 textures.

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