画質 高画質

Testing vertex normal editing for the first time

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Workin' on some creatures. The mottlel is a stony lumbering forager covered with moss and tree branches. Territorial and not very bright. A strong enough bop on their hard heads puts the lethargic oafs right to sleep.

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Got the sprues ready to connect cranium and jaw, the blue object is for drilling out a mounting pinhole under the brain-case.

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Trying to git gud at hard surface. Next up, rig/animate.

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A creature that I've been designing. I might go back and paint it later.

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Started working on a new character today. Based off a concept by . Gonna move on to body blockout next
https://t.co/h9pdc5BRSK

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Be the first one in guessing the number of triangles in this rabbit and win access to our private group! 🕵️‍♂️🏆🕵️‍♀️
Character Artist: Lydia Borutta
Rigging: Héctor Barea

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Una versión mini de mi XD para un proyecto de animación que haré pronto ouo

🐰


https://t.co/8SBxL8bcqB

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Today I was sick at home so did some quick modeling practice.
Will lowres texture it next.
Based on pistol version of AER9 Laser Rifle from Fallout by Fernando Correa (https://t.co/QW3yLwIQgX)

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I think I can call the color map done??

Looking for critiques on him! I still have other maps to do, so he's not quite done yet!

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Finally finished up my submission for the Wild West challenge with a few days to spare. If I had more time I would make some fur card and detail tweaks, but it is what it is! Check it out (pls):
https://t.co/KppoXoIas5

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Bump map for THE B E A N S
(oops i need to get more sleep)

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The somewhat finished version of 's Aster. Right now its only vertex colors going to do uv and texture for final version. She is 2,504 faces

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