Hi guys!! I finished my horns, I hope you like them! And why yes, I was inspired by Turbo Killer how could you tell 👀 505 verts/920 tris

31 380

100-Type Guanyin Bodhisattva

40k tris


8 78

Hi guys!! I finished my murder bunny concept 😊 I hope you like him! 891 verts/1701 tris

5 104

I don't have new game stuff for but I did make this for the car pack I want to sell. 1734 tris total, two materials, one 8x8 palette texture.

4 18

UGC Concept "Bamboo Mouthpiece"
Verts: 948
Tris: 1,888

9 58

Ok done. A LEGO Universe-styled, brick-built Sniper Rifle.

Model info:

- 2194 verts, 2014 tris
- consists of only actual pieces (save for the clip, which is an edit of an actual piece)

30 105

Ayer en directo estuvimos hablando de modelado 3D y salió el tema de los Tris (triángulos) vs Quads (abreviatura del inglés "quadrangles", polígonos formados por cuatro vértices).

¿Qué es mejor para modelar? ¿Y para motores de juegos?

Voy a ello con este hilo :D

146 325

:3c some outfits 4 Tris!! Tried to make it something close 2 the actual sprinkit lore w a starry/konpeito theme!!! ♡☆☆☆☆

1 6

Railgun model for my Tomb of Thunder mod for Quake1, it will replace the Lightning Gun, as the Chaingun already fills the role of target tracking

256*256 texture, 415 tris

52 215

Skunktember is here! Time for Tris' skunk form, who also happens to be A) 4'6" with 12 feet of tail and hips that won't quit and B) a fledgling anarchist superhero calling himself Arci

(🎨by and @/ArtByPac respectively, colors/shading by me)

4 37

No Tris, this is my slice!" 🙄😂

Patreon print for August! 🍕
Join my postcard club tier before 31st to receive this print in the mail! 😋💕

Not 100% satisfied with it but I'm happy about every new drawing of my witchy girls Tris and Scarlet 💕

4 24

Hi guys!! My hat is complete, and I hope you like it! 691 verts/1172 tris

90 973

I'm very thankful for myself for spending so long with base models of the clothing because sculpting is actually going pretty quickly now thanks to a good foundation! My PC is starting to be on its limits with over 8 million tris though...

5 47

So I ported the AWP from CS:S, fixed its model (as it only has half the faces on its viewmodel), and made it replace the stock Sniper Rifle.

Model stats:
- uses 3 materials (all ported from CS:S, but with TF2 material settings)
- 2120 verts, 2216 tris

6 44

Info:
- 669 verts, 482 tris (so no LOD)
- 64x64 texture (resized to reduce bugginess with sampling, though point sampling is still enabled)
- uses nocull to allow for double-sided flat faces
- working viewmodel bones

1 5

Según esto, 1812 polígonos, 3.470 tris. Intenté meterle menos definición al cuerpo que a la cara para reducir los polígonos.

0 1