+ a bonus quickie animation practice that procreate just refuses to export with the correct colors.. mild pain. i play with the cards im dealt though. https://t.co/D9klGMvtKB

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Rachel from Martial Champion with 's modern update on the design and some additional animation frames. Hopefully doubling the export size keeps the animation sharp for Twitter.

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Ok, ok. I asked if there was interest in the rest of the PP crew fighting game cards, and you made it my second-most liked tweet ever, so... I'll have to go into my old file to export the rest, but here's Sam and Boomer!

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"Hooligans"

Underworld street gangster coming in your neighborhood.

Background generated by code with p5.js exported to image and added some noise effect combined with drawing this dope gang.

Generate your own gangster fams!!

https://t.co/b2jNZ5Jdr6

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We have a new episode of Gotham City Limits up for all Export Audio patrons! We talk about Night of the Ninja, how few things are more embarrassing than 70s white guy martial arts aesthetics, and Dick Grayson as Bart Simpson https://t.co/tXV6ajjE9N

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学習8
折角なので、Blenderで練習中のローポリ島を背景にしようと思い、真ん中の山の部分を少し平らにしました。
問題は、UV展開やベイクなどの仕方がわからない。。

Export設定
https://t.co/YXXiY1NDpr

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Whoops, forgot to turn on a layer when exporting!

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Idk why whenever I export it as a gif, it turned down the saturation-

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that's just how I exported it from inkscape so it's my fault lol. this is how it looks on the actual coloring page

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So! Fun fact I just learned about the CC3 to Blender pipeline:
Normal maps get inverted on export from CC3. So this whole time I have been using inside out normal maps, which explains why I have always had such a difficult time getting things to look right inside Blender and UE4!

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Reposted because wrong image i exported as transparent xddd

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Checking out 's GLTF exporter for Blender 3.1, as I notice it has an option to enable or disable "Sampling" of animations upon export.

It ignores me and my wishes.

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How do you save the exported gif
Pat pat gif but idk how to export so have this lmao

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Confession....I had to do a last minute export of my model during the redebut crunch and in the midst of the stress, I'd forgotten to enable a layer of hair but didn't notice until midway through the showcase.

I didn't want to point it out at the time but here's the proper look!

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More to come (again) in Blender 3.2 (in Beta for now)

glTF exporter now export all actions of armature. No more NLA needed !!
(Works only if you have a single armature in your scene).

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Updating the Porsche Boxster S (986) mod for NFSU2 and NFSMW! Besides being updated to Binary/add-on spec, it will also export Extra Customization features and a couple of new parts!

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My WoL but pixel art. The last upload was bad so I'm using a new export setting specifically for twitter? IDK that it'll work it's gba dimensions lol

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So, what did Taiwan's PC software world look like back in '96?

In short, something of a nexus between Japan & Korea, both of whom exported many big PC titles to the island country. IBM PCs & net cafes became nearly as much a factor here as in Korea, as did many wordy CRPGs too.

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this is happening tomorrow - 2PM @ bathurst & wilson. join in the fight for filipino workers’ rights! say NO to the marcos-duterte tandem! end of the labour export policy!

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