Made some fast conversion in using the 256 colors from Hexen palette. Tried to play with hue but still not 100% happy with the result.

https://t.co/EIhm82b0Yz

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INCA-se you missed :P
https://t.co/PVOoI6IkQC

And remember, each day i will add at least one new tile more until april ;)

8 57

It's hard to keep pieces modular but still natural looking, new nature themed 3D coming up though! 🌄

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So, Textures Pack Vol.1 ... coming soon :D

- 64x64 & 128x128 sizes (Maybe some 256x256)
- Variants (Normal, icy, moss, dirty...)
- Different palettes
- Maybe normals/specular (All .png)

8 36

Last Day BLACK FRIDAY SALE -50% Village Interiors -50% Kit https://t.co/wGmTWb9HvL Village Exteriors Kit -50% https://t.co/rDSclCLzCN

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Concept . Sci Fi Weapon - CLERIC MK1 . Finished in PBR Low Poly for quick suitable use in any Game Engine. Need something like this for your game? Let me know!

4 5

Some images converted into style. So if you are a and want textures like appears be made in or pixelize avatars from photos this tool is for you!

Get the App: https://t.co/kqv3hgXQMk

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Unity Surface Shader + Light Toon Ramp Texture Samples. Working on an inspector similar to the Standard Shader

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Unity Surface Shader + Light Toon Ramp = Toon Shader with Normal Map, Emission Map and Specular Settings. More effects soon

8 15

Warlock!!! I might have had to hold myself back from making 320424 warlock skins.

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