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"Perhaps, in a generous way, we can see the line of code as a starting point and the different commands as ways of testing &experimenting with the artistic process, leaving the subject-author-artist with the ultimate exercise of aesthetic judgement."
J.Valmorbida in @mina_artmag
GM and happy Friday
Was having a quick go with #midjourneyv5 but need lots more testing but so far, I prefer v4 for the style I want but this one turned out ok
rgrk my skykid
testing csp new pressure setting
#artistontwitter #artidn #skycotl
I got a new screen protector for my drawing tablet and buizel was my test subject!
Drawing feels much better now aaaa, I wanna keep drawing for hours!
Also testing some brushes from CSP that I don't use that often
Testing layout for Danganronpa Youtubers
Text box tutorial by the amazing @Andrew_Moers
@aprilyfu Go Tiger Go Go Ride the Rainbow!
(testing out knownorigin's OE feature with this)
https://t.co/ECzRXWlpzf
So I’ve been testing out CSP 2.0 and I’ve been really liking almost every new feature they added and especially the AI lighting system.
It gives me ideas—
its floppa friday somewhere. testing out shading with just black and white // #sonicOC
Can you at least fix the balance issues brought up by the testing team?? I have no idea why the Ahtal-Car has to be so big compared to everything else
(Pic compares it to an average-size vehicle) https://t.co/KQ9qdsKWI5
was testing gradient maps and i rlly like how this turned out
#stickman #StickFigure #オリ棒 #火柴人
Was testing out an art stream last night/this morning and had a "sketch" giveaway.
Here's @/MondoArt1 's sharky boy <3
Testing the CSP Shading Assist with Power Girl.
It's not perfect, i did some adjusts, but it's a very handy tool for guys like me (amateurs)
Testing something for a bit. I see there’s a new twitter feature added.
新しい呪文をテスト中.. 手伝ってくれる?
Testing a new spell.. Can you help me?
#AIイラスト #stablediffusion
[test tweet] Testing light on fable’s official fortnite locker image. Thoughts?
Testing new version of RESCOMP from #SGDK.
Even with opt_level: MEDIUM
We save ~8 MAX TILES per character animation.
Also, on adding opt_level into your SPRITE .res file
u get these debug outputs to make your sprites using less TILES and VDP spr.
#gamedev #SegaGenesis #MegaDrive