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【CeVIO】The vocal synth of the hour is IA.
The first installment in the - ARIA ON THE PLANETES - project, IA is a voicebank capable of singing and speaking. She also has a voicebank for the VOCALOID3 engine.
Evolution of a drawing for animation.
A. From about 2018 for a Q/A response.
B. Testing once said drawing was found.
C. Attempt A to make a Central Pacific (and changing part of the LBTS lore in the process).
D. Attempt B, using little info on CP No. 131 (and other CP engines).
extremely fucking stupid, probably mastered mechanical engineering and can build a whole ass robot from scratch but they will get their head stuck up their ass if someone doesn't hold their hand https://t.co/TbJO0QLzWc
PC Engine Fan – September 1995 has been scanned in 600DPI. Enjoy! https://t.co/q7wMbMya0T
Some people are concerned about if Capcom will attempt an anime visual style for SF6 after ArcSys’ success with Strive, FighterZ & with the positive response the DNF Duel Beta went. Honestly, they should go for it, would love to see SF6 with visuals like Alpha 3 in the RE Engine.
【CeVIO】The vocal synth of the hour is Sato Sasara.
One of the first vocals released for the CeVIO engine, Sasara is a normal 16 year old girl who likes anime, video games, and pancakes.
She is friends with Suzuki Tsudumi and Takahashi.
"Underwater paradise, Unreal Engine surrealism hyperrealism volumetric lighting watercolor" - made with @NightCafeStudio
https://t.co/vuSi1E94TM
#aiart #nightcafe #digitalart https://t.co/vuSi1E94TM
Jumping on this art train!!! 🚂 🚃 🚃 😁
@/lalachan208
@/Qtini2800
@/noisy_engineer
@/NTRaccoonART
Follow these amazing artists!!! https://t.co/25hAT2h8IE
Start your engines, Skullgirl Racers!
Who will be first...
to claim the Skull Heart?
My car is so old and it’s so fucking cold that it takes 30 mins idling before my engines like “aight, we ready”
Do I have my own unique #PixelArt style? Maybe. I tend to draw monsters with either one or too many eyes, and it's almost a surreal quasi-horror style. Like this "cute" apple that's kinda... unnerving?
Wishlist: https://t.co/bQoipVLNyT
#GemWorlds #IndieDev #GameDev #GodotEngine
Download & play four budget games in 3D HUNTING series from 1998-1999.
All for DOS (& Windows 9x) and using ACKNEX/3D GameStudio engine.
Trophy Game https://t.co/ssg8zQDuqI
Grizzly https://t.co/UWqOfSCgpC
Trophy Whitetail https://t.co/W5zQpN6krO
Shark https://t.co/23x9Pueqs8
@FNFNewsAnnounc1 @News_Funkin
Progress for the FNF: Lifted Spirits is still going well, but we are in need of a sprite artist and a coder experienced with Kade Engine! Comment down below or DM me if you are interested!
@GrimEchos My love, Valentine 💕 mechanical engineer, science nerd, Staten island princess
When Hoshino visited to check on @VxceCommander.
"Good morning, right? Is it cold today?
So do you need help to tune up your tank's engine?"
TATSUJIN
Considered one of the greatest STGs of all time and pioneering in its design visually and audibly. Released at home on both Megadrive and PC Engine, both versions successfully replicated the arcade original.
Which is your favourite cover art?
#aybabtTOAPLAN