画質 高画質

When you finally unlock the auto-rifle and know you gonna wipe the servers in solo.

(source:Naphtalene)

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Clàudia () is a Lead Artist here at !
She works remotely from London but has been with us at Runaway for so long, and we see her over Skype almost every day so it never feels like she is too far away! 💟

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More art found featuring Basil by John Migle from Instagram. He also has a Tumblr page that contains more of his impressive work. Both works were added to Professional Artists. https://t.co/N5iCrXVZPA

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Hollie is a character designer, kidlit illustrator, and an animator in the games industry. Follow her

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Hi there, my name is Magdalena and I'm a concept artist at currently working on :) My biggest love is high fantasy genre and creature design 🐉

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📌Updated Commision Sheet📌
•Dm if interested
•Paypal only
Business email = Ashthegamer2015.com
>Links<
Got a question? https://t.co/L4m0NJI2sk
Youtube = https://t.co/e31vDaaTny
Instagram = https://t.co/ujggI9smvf

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I'm Rena, Indonesian artist and game developer. a girl who obsessed with coffee and plants. Creator of A Raven Monologue, currently working on



🌿 https://t.co/fslmbqzFMW
🌿 https://t.co/Zalr6Ipgwe

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About to go live for my all girl campaign - Ladies of Vathis! ⚔️🎲Tune in here to watch on - https://t.co/sOBCvbDkUb

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Here's a sample page and some promo art from our https://t.co/iXSz5aHCNs. The page isn't 100% final (missing some art assets like custom headers) but I thought you should see how awesome our pages look!

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Hope is not too late to join. I designed UI/UX for and Angry Birds Action & created environments for I'm delegate. I love tech and I love drawing.

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Hi <3 I'm a pixelartist and indie gamedev. I work as a freelance illustrator and animator. I've worked for and more
Ask me anything about pixelart and game jams

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Hi, I made which is a point&click puzzle/adventure about emotional fruit people - which you can play at https://t.co/Kf310ewe5b. Currently working with on a slightly bigger game as Holy Pangolin studio: https://t.co/LxzSFNBDpm

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Some level design stuff I've been working on for Undergrowth - super proud of what's being produced so far. I've scrapped many previous versions of this level and fortunately this is the one that stuck! Still some whiteboxing, but the concept is realised.

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