//=time() ?>
Better control by blocking in with 100% opacity, then zooming liberally for details with a blender & standard brush
We're clocking off at So Good Towers, so have a blog post http://t.co/IX1GbUCrT3 and our first ever gif! #gamedev
Today's etching: blocking out areas for aquatint. Takes ages! Here's a peek at my test plate, different grey levels.
IDEA is always refreshingly different and inspiring, plus they go wild on tip-ins, foil blocking and fluoro inks – PW
so this took a while to finish, but i think its done! clocking around 12 hours of work
Lines don't transition into painting well, unless it's cartoony. I like blocking in with a brush more, much quicker
Ahahah this otome game. It doesn't need unlocking things. And I've now realized I suck at this.
The Bonekey! from @SlainWBG Unlocking more death!
@Pixel_Dailies #pixel_dailies #pixelart #key #gamedev #indiedev
And one more, just a quick test. In game it will be a bit more flashy locking. #firelancer #gamedev #pixelart
colour blocking the Taskmaster for my project #Tshirts #tshirtdesign #WIP #marvel #Comics
https://t.co/s3oqjw3a9P
i'm artblocking so badly i couldn't even bring myself to post this in color OTL
Started blocking out the outfit :) #gameart @polycount http://t.co/cjJVYoEdtC
i think i'm going to try out the ootd color blocking illo exercise by @ttoffany this week - here's monday.
All deez birds flockin' to me (haha)! Reminds me of this icon of my tertiary sona, Avery! http://t.co/6KEifrC9Q4
Unlocking your inner creative genius in 5 steps: http://t.co/f3KS3LFMq8 #ChooseInteresting