This is what the ideal Goblin body looks like. You may not like it, but it is optimized for peak performance.

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Hi, I'm Ophie! ♥️

I have 122 followers and though I have a difficult time posting on a constant basis, I really do love sketching fan/OC content!

D&D/Fantasy is something I use to optimize creativity and I'd love to surround myself in a likewise community. 🎨♥️

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's Set Optimizers work really hard!

But sometimes this still happens...

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Some SinGAN images. Feels like another model optimized for faces and cherry picked results, but its kinda interesting. I’m seeing some typographic results here.

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Underground catacombs in which unimaginable evil lurks. Daredevils go down there in search of treasures and glory but never come back...This is a big map (30x30) and with two versions. Map is optimized for Roll20.
https://t.co/jPc90QLHYt

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trifill😙has been my workhorse for all my 3d games up until now.
is mainly convex quads, well suited for an optimized edge renderer, shaved between 2-8% cpu per frame. Yay!

Side by side. trifill vs. edge renderer (max. cpu over 2s)

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it's been so long since I last sculpted anything and I have no clue what I'm doing in the Blender pipeline and my computer crashed 4 times trying to sculpt so I give up now... I think I prefer Zbrush... (Low subdivs til I figure out how to optimize >3>;) - Thomas 3D sculpt doodle

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The textures are terribly bad. In a city or another small place, I don't care, but in the wild areas, Mario sunshine has better water and the ground is ... The display distance in the wild areas is bad, but the worst is in town. It's not logical, Let's Go were more optimized! 3/6

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SJ said the update will optimize the site for mobile use, but they actually made it worse. Like, before there was a really nice full screen mobile interface where you could swipe to go to the next page, now it's just. That. And you have to scroll down and press the arrows

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from what i can tell—twitter at least—is taking your input and creating a speed/mobile optimized output. so if you bounce out a 200DPI JPG set to no loss, they still convert it to a lossy JPG or web format.

also i think they're turning transparent backgrounds into white now, too

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This is a generic walk cycle I did in Spine so it could be reused for different types of characters, I created several of these through out the game to optimize the production pipeline.

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So...few questions:

1 - Why the hell is this game not running at 60fps at the lowest quality and a resolution below 1080p?

2 - How the hell is this game using 100% of my gpu when it's set on the lowest overall quality?

3 - How can a game be so poorly optimized?

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Haven't drawn Moomin in awhile so I'ma start off by drawing my sona.

I optimize the colors a bit so he looks completely brown which is why you may notice that his color is is different unlike his previous designs

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Corona Renderer 5 for Cinema 4D released! Do more, faster! This release optimizes displacement and caustics, and adds many useful workflow features.

Way too much to list on Twitter, so head to our blog and read full details! https://t.co/a0t5pQAr8T

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🔷Dystopian

Deidara knows that few appreciate his art, but at least it sells well in the black market. Every day he finds a new way to optimize its… ah… combustibility.

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How to Easily Optimize Images for Web (without Losing Quality) https://t.co/Ucj65AvCjw

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Ah, right, I forgot I wanted to share some tips of my Let's do this now! All these tips are kinda obvious, but maybe this thread will help you to optimize the whole process a bit.

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How to Easily Optimize Images for Web (without Losing Quality) https://t.co/Ucj65AvCjw

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Looks great now if only you could patch the game to be better optimized for macOS catilina that’d be fabulous especially if it was before this pack comes out

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