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@loveVNdev @skotlastika_ ILY has a kouhai now!
Hello Kana-chan♡♡♡
Congratulations LoveVN Dev for 1000+!
When you mix Hercules and #HadesGame
I actually got mistaken for a dev when I posted these on Reddit, so that's a huge compliment for me.
It's time for the Weekly Dev Log for November 2nd, 2020, including:
-Progress on the Snowball Battle Arena Art Pass
-Progress on Sunrise Isles: Track 2
-Upgrades and Workshop Crash Fixes
-A New "Tool Glove" Model
-Galaxy Time Artwork
-...and more!
Read: https://t.co/F86y5KrkXH
@hell_literally Thanks for the share! I’m Jasmine and I love character design and vis dev 😊
Character designer Roberto Ferrari on Biggs: “I was assigned to this production’s dev’t team and he was the first character I drew. I used the 3D model of his original version’s 3-head figure as reference.”
Morning all! 🤩
Let's smash this week of dev together 👊
#EldestSouls on Steam👉https://t.co/w9hsDtyLWJ⚔️
#indiegame / #gamedev / #madewithunity / #pixelart
Two racers trying to score that SWEET shiny relic/dev time record #CrashBandicoot
Soy Katheriner e indecisa con los fondos. Hice 5 versiones con colores distintos.
Me encanta la personalidad de esta PJ y Dev rolea increíble 💛
@msdeevana
#GTAROLEPLAY #gtavroleplay #infamesrp #infamesrpfanart
Join our discord! We have alot of rare and obscure downloads from the Ecco the Dolphin series. Scans, sprite sheets and level maps. I also keep a dev log where I post updates about my Ecco the Dolphin game engine Blue Dream! https://t.co/s9pRsiKdwq
#LBX Artist of the Day:✨Amber Aki Huang✨
@Amber_Aki_Huang is a Vis Dev Artist at Dreamworks TV, Character Designer for Supercell Games, and freelance Illustrator for children's books. She has worked with Netflix, Cartoon Network, Nickelodeon, PBS Kids, Samsung, and many more!
Vampire The Masquerade #4 - (W) @HackinTimSeeley, @tinihoward, Blake Howard (A) Dev Pramanik, Nathan Gooden (CA) @olmancampbell (VCA) @davidmackkabuki - in stores this week! https://t.co/RbYw10R7Zj - #vaultcomics
Busy work and RL week, phew. So dev progress was incremental, but got some sprites done, including the food chain. Crops, meat, fish, forage go to preparers, who turn it into simple food that the people can pick up from the markets. #citybuilder #gamedev