Playing with the idea of making the maps like this, with subtle lines between the tiles, lol.

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i fix a little bit the reflects and shadows :b
still a really bad path tracing

1 3

shadows seem to work now, but the reflects are not fully right (i dont know why i keep trying make this path tracing work xd)

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There's just something so satisfying about being able to quickly update levels for testing like this. It is ALWAYS worth the time upfront.

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Gotta say, the tools for isometric are real nice (for a beginner at least).

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Showcasing some newly drawn area nodes - the pit, mountains and ruins.

(No, they don't randomly change mid-battle in-game, lol..)

11 31

"Is it looking at me?"
"Yeah, it's looking at you."

Another peak at the Ghost Jager monster in Stratagem. Art by .

2 10

Progress Update:
- First battle is now against a training dummy, to let players filter some cards
- Ambush battles are now against a cloaked mage (3rd enemy in video)
- New arena-like background


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ooo look at that nice 3D light masking postprocess effect. A very fun little shader project for made possible by / in spite of the lovely 💙

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Starting the gameplay part of my game, this is the device you use to enter patients' memories.

2 17

Still some work on the post jam version 🍃

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Finally decided on name for my game: Knight's Path. I also drew a placeholder logo for my title screen. And I'm also currently working on a beta for my game, and hope to release it soon.

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