Refined the portrait for the character select screen.
OLD<< >>NEW

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Extensive design details go into every world.
1. Level select sprite 2. Thumbnail preview 3. level intro scene 4. Actual gameplay environment
And that's only what you see.
https://t.co/tFMERaBBlM

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I just working on some shmup bosses.

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May I present one of my favorite games of all-time: Astro Boy: Omega Factor (GBA)!

With it, Treasure created one of the slickest pixelated action platformers/shmups ever; perfectly honoring Osamu Tezuka's seminal creation with beloved Tezuka-Verse guest appearances galore!

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Sketches and final

I added 2 different weapon menues, cuz the "game" has 2 level modes, Gradius like weapon bar for shmup style, and Contra like for platforming levels!

I used Sega resolution for this mockup, but my idea it too heavy for Sega actually.

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Mark MSX's Shmup Slam 4 is this week-end!

For this live 2-day showcase event I'll be playing Shikigami no Shiro 1&3, & co-commentate a Sagaia V2 run

Hope you'll have fun watching the stream!

Saturday stream link https://t.co/NzaV9vaXid

Schedule https://t.co/nDjDIE634J

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Just had to get my crayons back out to make a doodle to encourage everyone to buy this great game especially as it's on sale over on Steam! Do it, you won't regret it!

👍❤️🖍️

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Found some old mockup assets I made back in 2006, and it's sorta re-kindled my love of unique and weird airplane designs...This combined with my late interest in might be percolating something new, side-project wise...

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Discover and play Wings of Bluestar!
An shmup featuring HD 2D graphics and a horizontal style.

Link: https://t.co/aDTNk8Zvkn
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