I've recently started experimenting with some atmospheric landscapes and really thinking about composition, texture, colour... and thought this one came out quite nice :)

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I was trying to give the fur texture, but it didn't turn out the way I wanted

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Je voulais refaire une vieille illustration rapidement, juste pour voir si j'avais progresser niveau de ma gestion des textures et des couleurs. Alors, niveau texture, nope, mais niveau couleur j'atteints plus difficilement l'étape " ressemble à de la boue " ^^ .

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One drawing a day (QUARANTINE EDITION) Day

art imitating art.

So much texture, color, and style in your photos. It was fun scrolling through your feed. Thanks for the inspiration https://t.co/m5d16EEVsm! I might have to come back to draw that pup soon! 🙌🏽❤️

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definitely a new player texture, it has the scar option that was recently added

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UnityのFPS Microgameで Texture, Material, Prefabを複製して色違いロボの作成に成功
かわいい(*'ω'*)

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I've encountered a lot of problem more than I expected because .pmx file has a poor compatibility with 3ds max, outfit studio and nifskope...I had to fix everythig, but finally i moved one step forward. This work is going to take for a while because I have to make texture, hdt...

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Hello! Finally I can share this with you guys! This is a game I've been work on. I did the concept art, game assets for image texture, and make some of the puzzles too! I work with an amazing team ^^
🌟RT are very appreciated!
https://t.co/FEkNJy9aIE

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Find the perfect for your next Texture, nature, food (who doesn't want to discuss monthly budget surrounded by sushi?)- you name it, we have it.
Which one is your favorite? More backgrounds you can find here: https://t.co/s3bNwAa4Qo

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So he already posted it himself, and his commissions are closed until next week, but let me tell you about

He is professional, responsive, and has an excellent grasp of color, texture, lighting, and composition. He drew this for me in like 3 days. He's gonna be big.

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For adding hair, it's pretty similar. Just establish a hairline, make some shapes in it. Add some lines to imply flow and texture, then some shading to create volume.

Fun stuff!

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Beast and Spider-Man. The shitty pens were water soluble and have this some texture, I don't hate this one

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i thought the glossy detail they made with the characters was just a texture, but instead, they used a 3D model for the gloss. they probably did it this way for numerous reasons. like to ignore the UV mapping, avoid texture pixelation, and because it's much more simple to do

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been experimenting with another pen texture, and doodling the trigger boys any chance i get😔💕

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Nope, I just pose & prettify it!

The immensely talented and are responsible: Nile drew the full concept art turnaround for us, while Sedi put together the final model, texture, and rig! 💕

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Heh, thanks! It's just layers of randomly splattered pentagons in substance designer, plus a grain texture to make the detail texture, than it gets blended over some basic colors with soft-light in a custom shader. Rest is my stylized lighting system and color grading. =3

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Terra and Magitek Armor WIP. Finally doing texturing! Took awhile to prepare everything for texture, but now I can get to the fun part.

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happy again for
I'm a game concept artist, especially into Texture, Foliage and background stuff. 💙🌳🏰

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So, I tried line less again but, also tried texture, and i feel happy about how it looks to be honest

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