Played around with texture, drew some gals

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Beorn’s saga has always been animated in my head. I struggle with my coloring because my background is mostly watercolor, so I like a lot of texture, but I also really like having a flatter coloring style.

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"Pour me some of that whiskey Honey and we've got a deal."

I always go dark and moody with illustrations around our Deadlands games. I want to keep exploring it too. Texture, grit, noise, mess.

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Low-poly, hand painted fox 🦊
This texture, inspired by World of Warcraft art style.

More details here: https://t.co/gKOdxrVVVL

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Liquid Metal Features Hyper-Realistic Molten Texture, New From… https://t.co/LZxVepn0oi

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And I really tried a lot for this blue velvet texture, which is rich, warm and luminous, feels so much like Gian's voice💙


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5.) FLAT COLOR

6.) SHADING

7.) Special FX (highlights, texture, movement lines, lighting)

8.) LETTERS & BALLOONS

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Here's a wip of my last drawing. Process in a nutshell shown.

1st panel is a clean outline
2nd is a flat color
3rd is shading, gradient, highlighting, background
4th is other details such as lighting, filter, texture, saturate, etc. (finished)

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These were made using the same node set up. It's basically a noise texture with a color ramp. But the noise texture is being distorted by an other noise texture, so it gives those nice chunky bits.

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Heyo! My name is Kevin & what in the world is a consistent art style?! 😂😂 jk I really like art with texture, thus I tend to use the Kyle Webster brushes a lot 😁

Check out all my work here -> https://t.co/OD39apkM1i
Art for sale here -> https://t.co/hEkfkDzcQI

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And here's the boy in c o l o r
I will say that I am l o v i n g that chalk texture, though

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Also made a quick edit with a stronger wooden texture, makes them look more inanimate 🪓

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I really love the idea of teifling horns growing over time. Especially with Red, a druid, I plan on having his horns growing, taking on a bark-like texture, and starting to try and fill in the wound/gap he has with flowers

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At a mind boggling ~4k tris and a massive 256 x 256 texture, I'd say windwaker style cartoon Zelda is mostly complete now 😅🤣

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Time for a new intro in light of
Hi I'm Xanthe, I'm a graphic designer and illustrator!
I love texture, bright colours and cute characters.
Here's some of my favourite work!

https://t.co/RXNqBypsR3
https://t.co/lwAl7i3Wx6
✨xanthesimmans.com

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Hello
I'm Sei, a Toronto illustration student! I love lineart, texture, and drawing boys in historical clothes 🐰

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Hi I’m Krista, I am an illustrator in grad school. I work digitally in a painterly style, with careful brush strokes, texture, and vibrant colors. I am currently exploring animation as part of my thesis work.

📸 https://t.co/ljWxQbGrL8
🎨 https://t.co/wJJSPSrinK

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In the Dunes. 800 x 800 mixed media on canvas. One from my current Time and Tide series. Lots of texture, dribbles and subtle colouring in this one, which will be exhibited this month.

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https://t.co/DK0QIkI1dA

SQUID / Doom / Vanilla / 1994-1995 / E1M1 / by anonymous author

This is the wild side of early user levels. It has a corridor-sized door, large chambers carpeted with the teleporter texture, and monsters sectioned off by way of torch walls. Spicy!

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2019
i rly go ham with all sortsa mediums!! markers, digital, oil paint-- i have a lot of fun mixing colors, playing with texture, getting a good handle on shadowing n lighting, and make a lot of personal pieces.

im..... so hyped for art tbh.

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