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The Great Hall, Dwindling Heights.
#WheresTilo #GhostOfATale #FridayFeeling #MadeWithUnity #IndieGame #IndieWatch #Architecture #LevelDesign
2/2 Cow. Drawn in 1663 by Adriaen van de Velde, who appreciated livestock. It’s his day today.
Worked on this in Unreal today - I will have a speed video up later today.
#leveldesign
#gamedesign
Sad to see that #Blocktober/#Blocktober2018 has come to an end. But I wanted to thank everyone that's been checking out my work the past month. So... Thank you!! I feel a lot more inspired after sharing my work with the #LevelDesign community. And what an awesome community it is!
"How I envy the simple life of the tribesfolk, living in harmony with Mother Nature..."
Doc Amok concept sketch (2004)
#Twinsanity #GameDesign #LevelDesign #CrashBandicoot #2DArt #Illustration
#RontheDreamer first level example with sprites!!!
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#videogame
#game
#unity
#gaming
#gameart
#digitalart
#2DGameDesign
#design
#leveldesign
#2ddesign
#gamedesign
#indiedev
#gamedev
#indiegame
#youngprogrammer
#unitygames
These stages of development are our second contribution to #Blocktober, this time with the relax level.
#gamedev #leveldesign #indiegame #indiedevhour
6/6 From the block-out, the art vignette, and concept art, Tim and Duke worked closely with art studio Igloo/Lemon Sky (https://t.co/Kz0czDcnuW) to create final 3D art assets for the level. #LevelDesign #GameDesign #Landscape #Blocktober #ScreenshotSaturday #AfroSamurai
5/6 Using the blockworld and reference material as a foundation, Art Director @DukeMighten and Lead Environment Artist Tim Tao concepted out the environment in detail. #LevelDesign #GameDesign #Landscape #Blocktober #ScreenshotSaturday #ConceptArt #2DArt
3/6 Meanwhile I sketched out the level layout, using the one-sheet, reference, and concept as a guide. Layout was finalized in a spatially accurate (but not exactly to scale) map. @DukeMighten roughed out the layout in perspective. #LevelDesign #Blocktober #GameDesign #Research
1/6 For #Blocktober2018 I thought I'd share a walkthrough of the level design and environment art process we used @BandaiNamcoUS for #AfroSamurai (2009). #LevelDesign #GameDesign #GameDev #Landscape #Blocktober #ScreenshotSaturday
"Fine night for a stroll, Mouse..."
-Rolo, blacksmith
#TuesdayThoughts #GhostOfATale #MadeWithUnity #IndieWatch #IndieDev #LevelDesign
game level design WIP
#leveldesign #gamelevel #gameconceptart
Another level from #TimoTheGame ! Each day of work I enjoy more and more of this process of creating art for a game. Would love to make this my career in the near future.
#indiegame #indiedev #gamedev #indiegamedev #leveldesign #adobeillustrator #gameart