Zelda and that massive hitbox

I couldnt help it
I had to do it i just had to

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You guys don't know how difficult it was for me to draw a butt, like 3 days to draw a butt ... a butt ... that's why I prefer to draw breasts.
Well, there you have a sketch of Zelda's HitBox 🍑

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Putting my hat in the ring. (ft. Midna)

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So I heard there was a thing going around about Princess Zelda and her gigantic, oversized, thick, juicy hitboxes.

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Here's my Hitbox Zelda. Hope ya guys like it.

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Figured I'd jump in on the thicc ass hitbox Zelda trend before it fades.

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So i hear about Zelda's ass hitbox, jumping on this bandwagon.

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SO uhh..... I heard something about Zelda hitboxes and being pretty..... built.... 👀👀

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This shit annoys me so much, why can't moves just have hitboxes that match the animations.

Balancing, I get it, but cmon man...

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ITS A FIGHTING GAME HITBOX SHDHBD but you’re right champ said “Pawfect Rotation!!l

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If he had just one more hitbox that would be cool

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if twitter designed smash ultimate hitboxes

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That's a very DLC hitbox you've got there, Byleth.

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Purple sends out, red sends in. The full outer hitbox sends inwards now unlike before.

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Most multi-hit NAirs are built this same way. Smaller hitboxes ending in a single larger hitbox. Palu's is not an exception in this regard. Here are the final hits for some other similar NAirs

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The hitbox in the middle used to push out, which pushed them too far away from jab2. Now the middle hitbox pulls inwards.

This is good. It fixes half of the problem. All that's left is to shift jab2's hitbox forward a bit so it can reach opponents during their flinch animation.

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