画質 高画質

Here's Bunfire! I definitely fixed my understanding of shape and proportions haha

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starting to think that this isn’t actually abracadaniel. maybe someone related to him? the proportions are just too different for them to be the same person imo

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I stumbled upon this tweet and I wonder how many people knew the different ways Capcom artists draw Mega Man Zero?

While keeping the original style’s proportions for recognizability, they all show their own artistic traits through the shapes and coloring. https://t.co/KJ7n1t8wAU

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cleaning up some proportions seeing as I'll be sticking with this a little longer than I planned

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i don't normally post WIPs but i think i'm getting the hang of Gundam proportions, so have a unicorn

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Sort of an experiment with a more angular, proportionally over exaggerated style, more playing around with death perception and just posing in general

Opinions and likes are welcome

Send me avatars/your pics/OCs so I can make them in this style

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Started turnarounds for Cinematic costume and proportions ref. Palette and color render for ref as well. Will do a standing 3/4 side frame cell and 3/4 top portrait frame cell tomorrow night as well as turn around with costume before starting agent and Greta.

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Unfortunately however, by widening the playfield from 256 to 320 pixels without modifying the proportions of the artwork, the Genesis version just looks flat out wrong when aspect ratio corrected for a 4:3 screen. Funnily it would've looked much better the low resolution mode!

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for day 104 of trying I got the proportions on toad wrong and then spent wayyy too long trying to just make it work instead of restarting for some reason

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art progress babyyyy

the eyes are kinda off but I'm happy with the body shape and proportions, drawing from observation is the way to go rn

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[hq] sakusa's body proportions live in my head rent free

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Oedwythe, Bennai God of the Hearth. I've never really been happy with Whitty's proportions and have now gotten it to a place that I like, so I decided to stick him up on a little earlier than I intended. https://t.co/bJUS0AxQAe

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theres a bit of uncanniness that comes with it being really early CGI but i feel like the design itself has more of a "cute" feeling than 2000's mario in terms of facial proportions

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7 year glow up but my man Randy still has the proportions of wreck-it-ralph

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Finally, got Ms. Anti and their creator drawn out

Dr. Kincaid and his thought obliterating robot Ms. Anti

And yes, they are massive despite their 'proportions'

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There's a lot of missing anatomy in the hips of dinosaurs: squishy hyaline cartilage, tough fibrocartilages, ligaments etc. Not to mention different bony structures. Henry shows us how these two lineages of dinos used different proportions of these tissues to get huge.

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Today is going to be more proportion focusing. I'm going to try and get it good enough so I can draw Sephira on my own. Granted I know I can't do her justice like the Artists I've commissioned have. But like, being able to draw her would be amazing. I mean, look. If I could draw-

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I would like to apologize to Nanahoshi Ren for this terrible art, with terrible proportions.

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IbisPaint w finger check:

(I’ll admit I can’t do digital very well and the proportions are wonky on my cracked phone but I gave it a shot)

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Actually, funnily enough, Nakaue's current Mario is a lot more based on the GCN/Wii era proportions huh.... Smaller chin, larger hat, taller head. It's kinda swapped?

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