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Creating a Striking Character in 3D with Zbrush and Arnold- https://t.co/CTGQ9l5b7M - From an idea to a rendered fully original character. In this breakdown, ArtFX graduate Robin Isola, details the process behind the making of "Banshee" in Zbrush, Maya and Arnold.
Manuel Jordán drew inspiration from crocodiles and birds to make this dragon “something not so fierce”: https://t.co/pkfaDwfFLx
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#Creatures #HardSurface #Sculpt #Dragon #Dragons #Render #Crocodile #Material #Texture #ArtStationHQ #ZBrush #Substance #MadeWithSubstance
Been busy but here’s an update on this creature. Based off of a piece by Brent Hollowell
#zbrush #creaturedesign
Been learning how to sculpt in Zbrush lately.
Instructor: Charles Ellison (https://t.co/hQ9NzCe0SO)
Concept Art by: Anna Nikonova (https://t.co/UBSSq2lcGr)
Things I made 10 years ago vs. stuff I made this year #secondlife(@SecondLife) #ZBrush #substance3D I am ready for PBR on the grid omg:
Some more angles of the anatomy tool. Sculpted in ZBrush and rendered in Blender.
Available here:
https://t.co/W7Y8mQl8Xy
こうやってみると、ZBrush(Core)って使いやすかったんやなって。練習途中でほったらかしになっちゃってるけど。
あるいは、ちゃんと練習したらBlenderのスカルプトもいい感じになるのだろうか。
とりあえず今日はここまでにしておいてやんよ。
;;、(・ω(:;(⊂=
#b3d