画質 高画質

nunca paran de verte
nunca paran de jusgarte
como si me inportara

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// blood
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reverted back to all I know, which is blood + mspaint, though they are a wacky combo for me

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Heya! I’m Izyki (or Izy/Z)!
I’m a 17 year old artist from Montana who loves a lot of things
Other interests I might draw/tweet;
-Creatures/Monsters
-Animals/Invertebrates
-Paleontology
-Plants
-KotLC
-Horror
-Robots
-Studies
Redbubble! https://t.co/w9wrFBPpFn

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Results from the ammonite
Kosmoceras, Taramelliceras (a baby), Entogonites, Amaltheus

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playing with art-to-pixel-art converter ... i like the crunch https://t.co/nXyMxyC76j 1p: pucci 2p: abbacchio

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Plein-air 84 /100. Playing with inverted imagery. The purple image is my painting, the green is the inverse. acrylic 6"x6".

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Sugar * Style is less than a week away! o(≧∇≦o)
Meet Ichika - A top-tier housewife who's sweet and has a penchant for fantasy!
She's a real romantic and also a fantastic cook.
Let her spoil you. Maybe she will also show you her perverted side.
Steam: https://t.co/PgyLbzIrQt

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Mōchido is an earthling who was forced to became a God of Destruction to take care of a tyrannical former God of Destruction.

During his "Mentor Saga", he's known to be charming, extroverted, humble, and mature. (I don't have his backstory fleshed out yet)-

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Your arts are really beautiful... Hope more people will find and like your arts!
And here's my OC, an introverted and shy girl who doesn't like to laugh. The necklace on her neck is very important😊

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(And the inverted version, for those in the audience who may be prone to vertigo)

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Converted some of my artwork into pixel art and it looks...interesting

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Inverted colours challenge?
It’s not that bad tho

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Played more with the Pixel converter during Lunch!

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O "Como desenhar" vai aproveitar que hoje é e fazer muitos insetos!

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Te dibuje como un personaje de dragon ball (inspirado en Launch)
Db es mi anime favorito y me hizo ilusión que vos también lo hayas visto, espero verte abrir sobres próximamente👉🏻👈🏻

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If you haven’t checked out the Vertex books that Ryan Hawkins put together with a ton of talented artists you should. They are chock full of great tips and tutorial including some great resources.
https://t.co/d4zNGXwYEl

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[5/7] Step 3 : Your "vertex color" rendering has to be saved in a temporary map (it will be managed automatically by unity with URP/HDRP, but I need to do it myself with my custom render pipeline of course), so you can use it in a post effect pass.

Here is the map I get ⤵️

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[1/7] : Outline PostFX with vertex color in (so better outline control than playing with depth/normals/color params) !

How to get this? ⤵️

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