画質 高画質

I'm not really sure what name this... thing, should have 🤔

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Yesterday I could only finish this slime skull, today I aim to finish a hat, boots, and adder stone.

(so much for being finished with all the items in the game, we missed a lot😛)

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Today is all about progress!

Here is the very early concept art for the kitchen environment vs what the current environment looks like!

Are you excited to see more now vs then and WIPs?
Keep your eyes locked on us 👀💘

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Tears of Magic - Livestock

Just some animals to give life to our world, the Dalaoxe and our colorful chickens. Availability of animals has direct influence on how each culture was shaped, from economy to cuisine. What do you think of them?

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📌 Hello! I'm Skipper, a 3D artist working in the gamedev industry! Also a dragon on the internet 💛🔥

☄️ Website: https://t.co/Twe9NI659n
⚡️ Gumroad: https://t.co/qpvYMyLzHl
🪐 Discord: https://t.co/MI7WWURJa3

🚫 Commissions are PERMANENTLY closed! 🚫

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The new pentagram animations look even better in game. I had to double the number of frames to make the animation look less choppy though. Also I added a fun little soul particle inside Gelly for when you have collected a bunch of souls.

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Working on some new animations for the red pentagram. I was just using unity's shaders to make the animation before so things were a bit wonky at times. Now its actually looking like it fits in the game.

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I found some old flash files and... everybody starts somewhere, y'know?
Just keep making stuff. Eventually you'll make something good.

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海賊同士の戦いをイメージした曲を書きました

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"Nel" (Finished)

Nel is the third little girl that Gaia plays with during her childhood around 32,000 BC.
She is quite shy and overly polite.

For Easy Mode, Gaia doesn't stop Noah's World Conquest, and instead she stays with Mia, Sali, and Nel.

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Thank you guys for following want to
Check out this cool creator: Juneberry
On Indiefold
https://t.co/Buc3BhvC6k

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I'm working on a thing. It's a game thing.
Don't worry about it... yet.

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Because of some reception towards the artstyle of my game. On next update of my project, the style would become 32-bit instead of weird mix of 8-bit and 16-bit. This is how it will look like

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We've been too busy to give updates recently (we'll do that soon, we promise!) but for now, take a look at our newly polished studio logo!

It looks much better, doesn't it?

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