画質 高画質

I'm still here! Busy in non-art stuff unfortunately! 😕

My artwork is till available here though 😉

https://t.co/J8PpsRiVk2

2 5

GENUARY JAN.26 // 2D Perspective

Shadows are the easiest way to introduce perspective, don't you think so ?

5 39

画面を再帰的に分割し,区画ごとの正方形の辺を3等分して囲うように見えない長方形を4つ配置する.長方形の長辺を3等分し,短辺の2点と近い1点を結んだ三角形を塗り分ける.区画中央の正方形は再帰的に3等分してグラフィックを描画する.
https://t.co/oCkEQ6KZu5

5 10

Moved some bits into classes now to make this a bit more flexible. Trying some rotation / repetition on different axes..

1 5

緑が上でピンクが下、青が右で薄茶が左、方向の変更後もぶつかって行き止まること無し!😤

1 9

Day 25 of Prompt 26(grid of permutations) and prompt 27 (2D perspective).

2 11

Synth waves (vertex version)

Otho cam, pack of planes with offsets and noisy vertex shader

Live: https://t.co/8eM91lCxEs


5 25

方向をわかりやすく図示しながらコーディング継続。
図は 2閉路の例です。😀

2 4

day 23 - restricted colours
refactoring earlier sketches reveals good/bad programming practice.
Good - colors array makes it easy to change them
Bad - need to properly build inheritance into my shape classes

2 31

新進気鋭の弾幕ゲーム 🕹️

6 32