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I keep playing with textures in my personal work, this time with a mermaid under the water.
'Ensueño' (Reverie)
@ThexAltairx I dno though, I feel like you can tell straight away from textures, even more when you see the movement but even without the movement look how different it looks
My progress on SR:A-08 that's her name😋
I also kept the poly count on mid-range cuz I'm making assets for a game,
I haven't finished with the model yet I still have to add shadow textures and specular 😉hope you like it and take care.
#blender #Blender3d #3d #b3d #AnimeArt
Here's a work in progress of Padmé Amidala! It's just a quick test in Sketchfab but I still have to do the textures and finish some modeling!
Visit my sketchfab page or Artstation to see more of my work! 😃⚡️
https://t.co/3yVlKQ4pCR
https://t.co/KiU02c45NY
testing out some brushes and textures look at this man just SWEATIN but also throwing u a wink
#dnd5e
Abstract textured water sign and air sign?
Don’t want a piece to “scream” your zodiac sign? This is another alternative that is personal too 🤩
The textures in these are THICK!
Artifact is a collection of 18 experimental vector textures. This collection explores digital feedback, and visual distortion. Artifact Vectors by RuleByArt https://t.co/lZDztsFimU
I've been testing out some of #comipo's monotone settings, as well as trying some expressions on Doppo! 👔 (mouth textures by @/ebony_kun)
These images were created by combining different inks, oils and mediums. As they interact, they activate each other, creating surprising #organic movements and #patterns. Activate – Experimental Ink & Oil #Textures by Chroma Supply https://t.co/wtZMTnsh4G
Pròximament, textures i una perruca massa laboriosa. https://t.co/F2uJI4hWkj
From often reuses character models as objects, like statues, and in some cases, like the Farron wolf, they've even used cut content NPCs. There's concept art of a dragon similar to statues in Archdragon Peak which also matches some unused textures for a cut dragon boss.
THANK YOU ALL FOR COMING OUT TONIGHT! you guys rock! Finally returning to the Twin Blasters to finish them up before the end of the year! Got the textures all exported and ready for render!
My base model and textures update of Miles Tails Prower from the Sonic the Hedgehog series is done! Will rig shortly!
#SourceFilmmaker #SonicTheHedgehog
#animation #cartoon #sonicfanart #videogames
#SEGA #3DModel #artistsontwitter
these are examples of textures/patterns that don't clash well. to some, the outfit might look busy or have unneeded elements.
the main thing with these outfits are that they have too much texture/patterns or said pattern/texture only appears once, giving it a disjointed feeling.
another good way to texture clash is to have textures/patterns as a repeated motif!
in these costumes, the textures are reintroduced in different parts of the fit. yayoi's denim, emily's floral patterns, and makoto's chiffon/leather are spread out, giving it a unique oneness.
however, the experimental design in some of the costumes caused a wave of dislike by fans
though the costumes are conceptually great, the execution on some of them is subpar. the clash of colors/textures (esp. bright/complex) can be seen as directionless + "sensory overload"
another thing that makes them good concept-wise is the level of risk/how abrasive they are. imo they were made be hard to forget, so there's a lot going on in the designs
there's often a jarring clash of colors/textures that draw the eye not to a singular point, but the whole fit