画質 高画質

Playing with procedural shaders inside

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param-eq | a:441 b:37 c:1 d:4 i:100000 rad+:0.22

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gingko | a:3 s:2939 d:0.4904 w:582 ns:5.6017 np:4.6800 nb:14

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No Man's Sky : procedural show (2/2) par Quand on veut toucher les étoiles, on… https://t.co/VLNghn3uEr

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Origin.
Having some fun with procedural graphics. https://t.co/xZwnHeqdML

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You can get pretty far without a depth buffer.

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gingko | a:8 s:3400 d:0.5799 w:191 ns:7.7601 np:6.2651 nb:4

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Got some neat borders framing the world now too

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And my favorite - my passport photo in coarse procedural brushstrokes. Francis Bacon vibe.

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drawing-machine | loop:32162 a:12.005 b:1.005 p:2.005

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Continous geo for blood vessel procedurally created with one of my favorite x-particles tools the xpSplineMesher

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The procedural bonsai now can bear leaves again! next step: implement different tree types

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I seem to have procedurally generated a double waterfall!

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A police-procedural that is also a unique buddy novel at the same time. You should try it.

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