画質 高画質



Listen to Andy Allan (), cartographer and the creator of OpenCycleMap as the talks about how he got involved with the OpenStreetMap project and ended up creating activity-specific maps at a global scale

https://t.co/yXErgf1NCs

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I thank god every day for getting granny Sothis on FEH bc she's the only reason i'm able to do abyssal maps

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NEW to Sunderland University??

We have 9 outlets here at and these maps will help you find your way around!!

We provide everything from a coffee fix in the morning☕️ to a nice cold beer in both The Studio & The Riverside in the evening🍻!!

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Hey check out the Thief Guild on roll20!
I made tokens, maps, traps, cat people, and new furniture for your player's home/hideout.
Looking for some sinister shadowy figures to pickpocket, scam or pursue your players? Look right here
https://t.co/V8yHmlvls4

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We just bundled all of our stuff into a giant FREE Mapmaking Pack that has over 8000 assets! Oh and we also have a lot of tokens :))

https://t.co/QDf6PlP6eV

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Thank you so much for all of the positive feedback on my recent posts. I never would have expected so many people to like my maps and I highly appreciate your comments!

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AMAUROT VER (they got combined)
trying out gradient maps too hmmmm

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https://t.co/ALNegq4DzT

Ye Olde Smudge / Heretic / Vanilla / 1995 / E1M1-E1M3 / by Christen David Klie

Klie takes his abstract, constrained style (exemplified in his Master Levels work and BF_THUD!) and applies it to Heretic. These three maps are short and reasonably fun.

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i should've written this yesterday but i got lazy

so after 4 years, i finally ranked 10 maps. pretty pathetic considering people can piss as much maps into ranking in like waaay less time but as someone with NO clout, i think it's still something lol...

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https://t.co/8dKO4dZkof

Optimised this for use as a map prop, it has a few amateurish animations and gibs. Let me know if you use it or if you have any suggestions. :J

I promise this is the last post i'm going to make about this thing.

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Dragon+ 27 is now available! Adventurers League preview, classics, concept art, and new Maps Of The Month!


🎨: Emi Tanji

https://t.co/1RzaUbzzK8

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https://t.co/xkj5EZhTcy

Surge / Doom II / Boom-Compatible / 2012 / MAP01-MAP17 / by Josh Sealy aka "Joshy"

Short, punchy levels that get progressively harder. Much of this was reused for 2014's Resurgence, often weaving adjacent level layouts together to make larger maps.

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Hey Twitterverse,

I hope youre all enjoying your books! Mine will arrive on friday! 😻😈

Since you're all maybe looking for some maps to and on hells first layer here are two of mine:

https://t.co/QGjpKr5ygT

https://t.co/ghRpNukPGC

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Had a cancellation so I have some space in Spetember/October for more work if you need any kind of illustrated map etc https://t.co/qgVtQcswx5

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I'm working on stuff for my upcoming campaign!! Can't post NPC refs, specific maps, or location sketches, but I c a n post the general cave map and the icon for the discord server!! I'm very excited for this :)

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フレックスコミックス刊長谷川裕一先生著「MAPS愛蔵版」に寄稿した原稿よりゲン着彩。そういえばこの原稿はアナログでペン入れした物だった。素材が揃ったのでそのうち原稿のレイアウトにまとめます。 あと銀河伝承族とか描きたいかも。

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You know who I want to see back in Iceborne after playing it to the end? Volvidon. We need a good para monster (and an evasion set that isn’t Kushal). I’d love to see it back, rolling around the slopes of the maps.

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