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Normal transfer to improve the hair shading. It's destroyed my anime ring forehead highlight for the time being. Usually data transfer of normals gives jagged shading in Cycles, but the Bevel node cleans them up nicely! 2nd pic is comparison to old normals #b3d
Watercolour Sketchbook - Another take on Fox Natalie this time with a rifle instead of a longbow. She will have a lot of nasty paranormals to deal with so perhaps she needs a bit more punch. #Gwelf
First color character skin test and Normals. #screenshotsaturday @DualMirror @Readout1st #indiedev #indiegame #PlayStation @Allegorithmic #SubstancePainter
My generated levels all keep a virtual voxel space. It is used for light baking, soft normals, various 3D textures, simplified collision, wind simulation etc.
First sprites animations for Ushah: His standing normals! https://t.co/7aOnpnmsKd #screenshotsaturday #gamedev #fgc
FlippedNormals Creature Kit - Out tomorrow! Can you telll that we are excited?
@polycount @pixologic
lil' shader trick for patching geometry pieces together - rotate ur normals ↑ and project uvs ↓ in worldspace by a vert colour. #gamedev
@Yannie_Lo has fast normals and low cooldown on projectiles which make her hard to approach, but she stuns easily
#pixelart #character
"Porcupine Yo-yo"
This will be one of Gotenks unique normals during Ssj3!
He may have got the idea from certain lighting fast blue critter.
@AdamGlass44 & @DennisCalero new @AfterShockComix The Normals is a fun read & off to a great start https://t.co/4hpsrbVDkH
"a single group of normals combine good form visualization with unstable emotions - neurotics and artists." -Rorschach bio by Daniel Searls
I fucked up and waited last minute to do the normals and realized I had to handpaint almost all the normals.