Normality of Abnormals「Lisp」
食事好きのおしゃべり好き。でも話はつまんない。

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Normal transfer to improve the hair shading. It's destroyed my anime ring forehead highlight for the time being. Usually data transfer of normals gives jagged shading in Cycles, but the Bevel node cleans them up nicely! 2nd pic is comparison to old normals

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Normality of Abnormals「Feel」
うちの子代表みたいな子。

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よその子は顔の影綺麗のにうちの子は影渋いと悩む方々へBlenderでCustom Normalsを簡単に使うやり方ですけど、アニメスタイル3Dで線を生かして影を簡単にする時助かります

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So, Textures Pack Vol.1 ... coming soon :D

- 64x64 & 128x128 sizes (Maybe some 256x256)
- Variants (Normal, icy, moss, dirty...)
- Different palettes
- Maybe normals/specular (All .png)

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Watercolour Sketchbook - Another take on Fox Natalie this time with a rifle instead of a longbow. She will have a lot of nasty paranormals to deal with so perhaps she needs a bit more punch.

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My generated levels all keep a virtual voxel space. It is used for light baking, soft normals, various 3D textures, simplified collision, wind simulation etc.

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normalstack and shortstack

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FlippedNormals Creature Kit - Out tomorrow! Can you telll that we are excited?

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Somehow the Normals on this side is pretty alright. What's happening? 🤨

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lil' shader trick for patching geometry pieces together - rotate ur normals ↑ and project uvs ↓ in worldspace by a vert colour.

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has fast normals and low cooldown on projectiles which make her hard to approach, but she stuns easily

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"Porcupine Yo-yo"
This will be one of Gotenks unique normals during Ssj3!
He may have got the idea from certain lighting fast blue critter.

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"a single group of normals combine good form visualization with unstable emotions - neurotics and artists." -Rorschach bio by Daniel Searls

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I fucked up and waited last minute to do the normals and realized I had to handpaint almost all the normals.

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In the next update I retouched some vertex normals ,on the face but in many other parts too

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