Re-designed two crops for very quickly, now moving forward towards prototyping since we have all the illustration assets needed. Hopefully playtesting mechromancers in Tabletopia soon, and pushing forward with

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A quick pixel art of my friend's space reavers PCs, we had a playtest a couple of weeks ago and it was crazy good

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gets more playtesting. The unfortunate side of things is now I want to see how leveling changes the dynamic of the game as well.

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I played on Hard and FE:A was really punishing for using the whole army without grinding, the maps were incredibly tedious and boring with terrible map design, like was this playtested?

FE:A also has this annoying difficulty spike around chapter 16 for some reasons its so ughhhh

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Howdy ya'll, CtrlGroup kicks off One Shot-Apalooza guns a'blazin'! Enjoy our playtest of theGunsight system. Thank you to Guest Variables: Sarah William's and .

https://t.co/wbpzGPS47o

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A Dragonborn bard for a playtest run by awhile back.
I did a good bit of research into Japanese clothing and instruments, but I mainly wanted to give her a Shamisen as her main instrument because of

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Holding our first playtest session for this first draft of the FE D&D supplement this weekend~~~~

Take a look at my party they're so beautiful I love them

Party:


It's only a level 1-6 supplement for now but 7-13 soon!! https://t.co/BSxvGpQ53H

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Just got a new hahen piece in from Reid over at Kollapsar Illustrations. It's so lovely!!!
Hahens are one of my original races, and will be one of the core 10 playable races of Confluence! Playtest PDF coming soon!
https://t.co/2ofWiIelx5

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Boardgame designer in Brasil, one of the coordinators, prototype event that takes place on the Tabletopia platform. We'll have playtests of 21 prototypes designed by Brazilian authors during online in the coming days.

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Playtesting for Shotguns Eternal mode is now open! Rip and tear!

*Note that the functionality of the Meathook Shotgun is subject to change as we test it in online play.

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🦖🃏LIVE on https://t.co/tbnm0g7QDF🃏🦖
It's Alpha playtest week again for "From Rust", a digital card collecting game by . Gotta see if I can get some sweet upgrades!

Later: feeding the dinos in

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Happy Friday, and Happy Birthday🎉 to a guest who proved, um, popular, with our playtesting friends. Meet Lightning and read our latest devblog here!✨
https://t.co/su726WQ5P7

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Some fanart I did based off my homie 's upcoming game "Fear For A Darker Today," still being currently developed.

I've been playtesting it and composing the music for it. Can't wait to see where it goes!

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I'm currently developing an indie psychological horror game called Night-Shift, if you would like to see updates/become a playtester, please join my server!


https://t.co/KQ1vTupVpW

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We've released a free update to XII: Inner Demons' playtest demo! Included are the witchlike Saboteurs and their demon-given powers, and printer friendly character sheets!
Drivethrurpg: https://t.co/KKkosfbJcC
https://t.co/AgPxgefx0Y: https://t.co/AyVy7UDsjg

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Trying to document a really weird glitch I noticed while playtesting today. After a certain amount of time, player 2's color will "wear off" and he will look identical to player 1. I have a theory as to why this happens.

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Don't have Paddlisk's evolutions figured out yet so have a Goober, my take on a slime monster.
Currently no plans to have it evolve but that defense combined with it's ability to duplicate itself made him a real shithead in playtesting LMAO

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I'm currently working on my long-term project Badass Kung Fu Demigods, which is a high-powered, animesque RPG, inspired by things like shonen anime, Exalted and xianxia fiction.

Unfortunately, I'm currently playtesting and I'm kind of in-between drafts right now.

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We now have a free public playtest demo ready! Get it here at either drivethrurpg or https://t.co/mz8gaTNZjD, and enjoy!

Drivethrurpg: https://t.co/KKkosfbJcC
https://t.co/AgPxgefx0Y: https://t.co/AyVy7UDsjg

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