Howdy ✨ I’m a black + Filipino illustrator with a love for fantasy, nature, patterns, and texture.

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I've been learning how to try and draw for almost a full year, mostly to make my own concepts for 3D & learning how to texture. Here's a 2D rendition of Marylin, hope you guys like! :)

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What if I did no scratchy texture... no more texture.. maybe like this!!! But like not that lineart like that

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Dinner last night. Yakisoba is a mixture of udon. The cook's mother says it has a good texture. I drank one 500 ml can of the 3rd beer. (Illustration is an image)

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In exchange for the lovely tail & paws they made me, here is a fully polished badge for of their character Jetch!

I really tried to push myself with the skin texture. It was a good experiment!

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I couldn't resist! ✨
I'm trying to figure out some little things about style so this kind of challenges help me to concentrate in lineart, color and texture. It releases some pressure and it's fun!

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Blaze! With + w/out texture. Full process on patreon ✌️

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🍓Soft Blush🍓

This is ChiChi, she's a Monoeye Chinchilla girl who is soft emotionally and physically!

(I'm testing a new brush with this, to get a more crayon/chalk texture. Needs tweaks, but I like how it looks!)

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Fun Fact The Honda Integra Type R was traced from the gmod picture I took for the drawing. It originally meant to be the Acura version, however, it appears to be missing texture. (Yes the background is Splatoon).


https://t.co/cSNU7HXMQj

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No time gear because that's too much work, but redraw of 2014 texture.

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Day 5: Barred Knifejaw.
torso pose and arms from Horimiya vol 3 pg 132
ahhh the bands look so solid on this fish but added a bit of spread to mimic the scale texture. the foreshortening isn't bad tbh

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Beta GSC Wooper! Woopus? Woopire? Anyway, he's just hanging out.
2.540 tris, 512x512 texture.

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Bakes finished for the sword! It has 5166 tris with a 2048 texture. Next step is the texturing in This is just a test with the ID map and the Curvature overlayed on top. Very happy so far! :D

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this is basically it: I design the game table on top of a flat checkerboard texture.
I then turn it into a rendering in perspective in a 3D modelling software and model the rest of the playfield, on top of it.
I then convert flat coordinates into perspective coordinates

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ya, it was just a random texture. Here i made it less busy

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3 Images, First is the particle effect that does the swap and that it lasts for 15 seconds, hence death timers need to be long enough (eg Level 6) to see it swap back, 2nd is the base texture and last is the death texture.

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A study I made of a painting of Piotr Jabłoński (original on the left)
Two hours well spent, Even if it looks very different I learned a lot about texture. I still have a hard time having soft lights.

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