1/2 model done for


The ref is done by the amazing cutie


I also said goodbye to the TDA face and made a similar face from scratch. thank you both

and

for the awesome tips on both hair and face texture.

btw, u are cute!

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And for some reason the table texture didn't wroked for the other players so their screenshots have a white background which means a missing texture. Zog

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Howdy ✨ I’m a black + Filipino illustrator with a love for fantasy, nature, patterns, and texture.

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I've been learning how to try and draw for almost a full year, mostly to make my own concepts for 3D & learning how to texture. Here's a 2D rendition of Marylin, hope you guys like! :)

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What if I did no scratchy texture... no more texture.. maybe like this!!! But like not that lineart like that

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Dinner last night. Yakisoba is a mixture of udon. The cook's mother says it has a good texture. I drank one 500 ml can of the 3rd beer. (Illustration is an image)

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In exchange for the lovely tail & paws they made me, here is a fully polished badge for of their character Jetch!

I really tried to push myself with the skin texture. It was a good experiment!

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I couldn't resist! ✨
I'm trying to figure out some little things about style so this kind of challenges help me to concentrate in lineart, color and texture. It releases some pressure and it's fun!

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Blaze! With + w/out texture. Full process on patreon ✌️

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🍓Soft Blush🍓

This is ChiChi, she's a Monoeye Chinchilla girl who is soft emotionally and physically!

(I'm testing a new brush with this, to get a more crayon/chalk texture. Needs tweaks, but I like how it looks!)

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Fun Fact The Honda Integra Type R was traced from the gmod picture I took for the drawing. It originally meant to be the Acura version, however, it appears to be missing texture. (Yes the background is Splatoon).


https://t.co/cSNU7HXMQj

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No time gear because that's too much work, but redraw of 2014 texture.

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Day 5: Barred Knifejaw.
torso pose and arms from Horimiya vol 3 pg 132
ahhh the bands look so solid on this fish but added a bit of spread to mimic the scale texture. the foreshortening isn't bad tbh

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Beta GSC Wooper! Woopus? Woopire? Anyway, he's just hanging out.
2.540 tris, 512x512 texture.

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Bakes finished for the sword! It has 5166 tris with a 2048 texture. Next step is the texturing in This is just a test with the ID map and the Curvature overlayed on top. Very happy so far! :D

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this is basically it: I design the game table on top of a flat checkerboard texture.
I then turn it into a rendering in perspective in a 3D modelling software and model the rest of the playfield, on top of it.
I then convert flat coordinates into perspective coordinates

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ya, it was just a random texture. Here i made it less busy

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