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Test bakedown. A bit grainy, but nothing some texture work and manual normals painting can't cure. Should look OK with textures.
Fixed Topology Issues after a rigging test yesterday, Shot new Normals, Rough, Diffuse maps today #CharacterModeling #Zbrush #Substance #VR
Gay men & LGBTQI community are so selfish that they would make sure normals (women & children) are rescued last from sinking ship (society)
Knald 1.2 released! Mesh loading 100-550% faster +Bent Normals +PLY support + more!https://t.co/nBXx9kCAA9 https://t.co/gav5aYUJVU #gamedev
We are happy to announce that Emilie Stabell will feature her making-of for
The Journey on FlippedNormals!
Great work by Emilie Stabell! Get the FlippedNormals Lighting Scene for V-Ray. https://t.co/R9Tk2XMokO
@ChaosGroup
Using xNormal I generated normal maps, AO, and bent normals (for lighting). The last pic is the final diffuse map.
#3D Medical Heart Anatomy https://t.co/bZAPfw9Qi1 #sciArt #graphics #digital #3Dnormals
Finish baking normals for some modular classical stuff. Pretty satisfied. Dying to get to the PBR pass #gamedev
Hey, sup #IndieDevHour fellas? our day was #indiedev playing on sprites, normals and lights #gamedev hope y'enjoy it
Early #indiedev xmas feelings..wait.I said light up the tree,not the village,corporal!#gamedev Normals still missing
Ok, I think I'm done with normals.
Here a raw render and a quickly gimp edited one. It will be easier with a tablet!
I think I've to work on the lines a lot and I've to play with the normals but I think I'm done with materials ^^