Test bakedown. A bit grainy, but nothing some texture work and manual normals painting can't cure. Should look OK with textures.

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Fixed Topology Issues after a rigging test yesterday, Shot new Normals, Rough, Diffuse maps today

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NEW ALBUM発表いたします!
ABNORMALS / 黙示録
2017年3月1日(水)発売!

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Gay men & LGBTQI community are so selfish that they would make sure normals (women & children) are rescued last from sinking ship (society)

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Knald 1.2 released! Mesh loading 100-550% faster +Bent Normals +PLY support + more!https://t.co/nBXx9kCAA9 https://t.co/gav5aYUJVU

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We are happy to announce that Emilie Stabell will feature her making-of for
The Journey on FlippedNormals!

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Surely everybody does this, don't they?

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Great work by Emilie Stabell! Get the FlippedNormals Lighting Scene for V-Ray. https://t.co/R9Tk2XMokO

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Using xNormal I generated normal maps, AO, and bent normals (for lighting). The last pic is the final diffuse map.

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Quick tip: Vector Curve your Normals to adjust Highlight/shadow size/intensity

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Finish baking normals for some modular classical stuff. Pretty satisfied. Dying to get to the PBR pass

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Nuff playing with lights for today. normals working. now back to Espionage features

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Hey, sup fellas? our day was playing on sprites, normals and lights hope y'enjoy it

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Early xmas feelings..wait.I said light up the tree,not the village,corporal!#gamedev Normals still missing

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Ok, I think I'm done with normals.
Here a raw render and a quickly gimp edited one. It will be easier with a tablet!

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I think I've to work on the lines a lot and I've to play with the normals but I think I'm done with materials ^^

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