画質 高画質

A piece from our "3D Paint Bundle," a set of 60 images created through an experimental process of merging physical paintings with digital 3D software. The result is a highly unique collection of forms and structures. Save 40% with this bundle!

https://t.co/trp8JOK2zH

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This book is for everyone working in software and digital products development, and more specifically for leaders, managers, facilitators, and team members.

https://t.co/263PcixZEo

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[It's time for adjustments face of Rina & others]

Cosplay of the Nisekoi character "Chitoge Kirisaki" by Rina

Who is Rina?

Rina is my original character.

Painting software > Krita

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May revisit or remake in the future, but for now i'm call it done. Here's BotW Link(Of the Wild Set)

Need some touchups, however this is my first sculpt project and I wasn't going for perfection. Just sculpting for fun and to get familiar with the software.

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A few days before making the piece above this thread, this heavily inspired piece was created.

There is no guarantee to settle on this illustration style, but let us see how it goes.

Software: Ps

Do you like this style???

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A piece from our "3D Paint Bundle," a set of 60 images created through an experimental process of merging physical paintings with digital 3D software. The result is a highly unique collection of forms and structures. Save 40% with this bundle!

https://t.co/trp8JOK2zH

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Hey, thanks for the artshare! My name is Zack, I'm an illustrator and software developer. I mainly draw fantasy stuff and fan art. Currently I'm working on a webcomic called The Odd Bunch!

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Legend of Zelda Arts & Artifacts and The Art of Yoh Yoshinari Illustrations (as well as any Fromsoftware artbook)

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Hey congrats to the milestone!

My name is Zack, I'm an illustrator and software developer. I mainly draw fantasy stuff and fan art. Currently I'm working on a webcomic called The Odd Bunch!

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No clue what I am doing with this new drawing software. But chibies are the easiest thing to practise with. 😂🤙

Profile Picture for my second twitter acc:
https://t.co/TnZTvNbnCl

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¡Hola Mexican, 29 here. Graduated as a Mechatronic Engineer, I work as a software developer for NGOs and cultural projects. My passion is writing fantasy and myths. I'm looking forward to publishing something in the near future.

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Actor Ian McKellen 3D character Model work done by Ramesh Shanker
Texture Artist software
used Maya ,Zbrush Mari and hair was done in Xgen.


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Hey, thanks for the artshare! My name is Zack, I'm an illustrator and software developer. I mainly draw fantasy stuff and fan art. Currently I'm working on a webcomic called The Odd Bunch!

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I super appreciate the mention Mossman, and I make a LOT of Destiny artwork, but I have no experience in 3D software and I think that's one of their requirements.

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Hey Nalou, thanks for the artshare! My name is Zack, I'm an illustrator and software developer. I mainly draw fantasy stuff and fan art. Currently I'm working on a webcomic called The Odd Bunch!

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Hey Laura, thanks for the artshare! My name is Zack, I'm an illustrator and software developer. I mainly draw fantasy stuff and fan art. Currently I'm working on a webcomic called The Odd Bunch!

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Hey Carlos, thanks for the artshare! My name is Zack, I'm an illustrator and software developer. I mainly draw fantasy stuff and fan art. Currently I'm working on a webcomic called The Odd Bunch!

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I got Substance Designer because I like making materials, and wanted to learn the industry-standard software for making procedural textures and materials. I can already see the possibilities (and limitations) of Substance over Blender. I'm excited to try more.

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