Some experiments with clay shading on an anatomy model I've worked on last year. Heavily influenced by shaders. Zbrush, Substance and Iray. Cool stuff!

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I'm working on a snow shader that adds some volume to the objects in I'll share a tutorial for it in a few days :)

Any thoughts so far?

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Granblue vs Fighterz is pretty clear indicator of the effect of different shaders. hit those purple/blue-ish shades and a SSFIV-ish sketch effect? hoo, boy

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My OC! (In Colors! and without a shaders and Idk)

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Really liking WebGPU so far; some progress with the Potree rewrite.

- Can render with integer coordinates, full precision all the way!
- Compute Shaders!!
- Uniform/Buffers. Should make rendering of lots of notes considerably faster.

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been playing with jamas clay shaders this evening on an old sculpt I had, ended up making this metallic/gold type thing, seriously blown away with the quality of these matts, they've sparked some super cool ideas I can wait to share!

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about 1 or 2 weeks poured into making custom shaders paid off pretty well.

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😸🎮HOLA , SOY IWOLFI🕹😻

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✨ SHADERS ✨ 🎑PACKS DE TEXTURAS🎑 🗺MAPAS 🗺Y 👩‍🏫TUTORIALES👨‍🏫

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IWOLFIYT

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DIBUJOS 🖌 Pixel ARTS 🌀 SHADERS🗿 BANNERS Y MINIATURAS 🎆

😋MANDA MD QUE YO LOS AGO 😋

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Gente eu gosto sim de treinar shaders, não me julguem kkkkk

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ngl proud of this thumbnail I made for the compile shaders meme's youtube upload

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tried some shaders I got in Unity and have played with post-processing

Zeta Chibi
Modeled by: Mjchele
https://t.co/5yz8VkTKtU
https://t.co/oFTipXZoov

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榊さんの線マテリアル(SK_LineShaders)を使ってモデルから線画を抽出。これを組み立て説明書に使います。#ZBrush

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Price list :

Fullbody : 35 euros
Headshot: 25 euros
Icône: 15 euros

With color ,shaders and simple background

Line: 15 euros
Sketch : 10 euros

SFW only

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Check out our WORK IN PROGRESS shaders / character styling for our PRE-BETA. Still much work to do but a good step in the right direction! This girl needed some love and attention.

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Messing around with shaders and materials in Blender =]

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Hi! I’m working on a little side relaxing game project exploring a river. I love how that custom shaders are going. 😊Added some shadows and noisy style. I’m thinking about a underwater mode ( top-down inverted view ). WIP

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No es tanto problema de manejar shaders, tonos de photoshop y filtros, teorías y demás como de saber elegir los colores y qué quieres resaltar y expresar.

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One of the ideas I was working early in the design stage was to have the city in "All the Things" emit bubbles from windows, drains and the buildings themselves. At the time it was done with thinking particles and Vray shaders. I think I'll return and give this a try again.

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