画質 高画質

More sketch vs. final. I find that getting one MAIN prop (in this case, the table) can help with setting up the overall perspective + "camera" level of the piece! Saves me a lot of braincells in figuring out the perspective 😂

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Episode 10: “Awakening” — In this final episode, we will look back at highlights from all our guests and consider enlightenment from Tibetan Buddhist perspective with Yongey Mingyur Rinpoche (), a highly respected Tibetan Buddhist meditation teacher.

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Here goes! This is part of the RossDraws DTIYS recent challenge! Wanted to keep the esence of the original work but giving a little new perspective and flow :) Hope you like it!!

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I drew this for perspective practice, and no other reasons!!! 😳

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Join us on Thurs 16 Sep as we launch our Climate Futures: Youth Perspectives report. To enquire about joining in person, please get in touch, or you can register now to be a part of the remote audience.

https://t.co/YjS8MVFzBx

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He likes everyone 😋, your pixel buddies would probably prefer to be friends with my Crypto Trainers like Alotta Money, The Perfesser and 4th Perspective 😁👍

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Oooooo interesting, just saw this on my timeline and why not submit my self oc. I am thinking of redesigning him but it would be interesting to see this from someone's perspective.
For a quick bio it's in replies.

(second one image is an updated head I've got so far)

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- idk how perspective works so the arm looks bad

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Perspective study

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Diana is a homunculus.

That means a clay being turned to human flesh.
As opposed to a golem, which is a clay being animated but stays clay.

That's one of the most unique origins in comics, and it's a mistake to throw that away. Gives her a unique perspective.

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i gave the 'paintover' style a shot woo
the perspective and shadows are super scuffed but it was a fun style to try out :DDDD

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Had a need to draw Astria and Efrayim 😳 hehe (pshh ignore the bad perspective)

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Finally made some new art for my OC ! Attached a close-up, rough sketch, and the perspective layout.

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I decided to make my next fan art project! This time, instead of in-game art, I decided to do a render/CSS art for him. I did the best I could on the perspective of the piece, it was REALLY hard to figure out.

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Wanted to Practice backgrounds and depth/perspective so I drew Pogtopia as a prompt with my buddy

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His proportions and perspectives are horrendous, never draws from life, doesn't even make use of the vanishing point, not to mention those various mistakes he's made over the years.

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The amount of things you can do to models with advanced/complex rigs is absurd. Especially when utilizing the cameras perspective, shading on materials, and its normals

In this case, Dragon Ball Fighterz Models in Blender

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Making a quick sketch for BG ref.
This is how I usually like to do it, a initial sketch for the floor, sketchy perspective and a lot of sqares on Sketchup2017 to have later for ref on the panels.

This the super shitty space where Serra lives, the idea is that is very tiny.

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[Attempt 1]

I have an idea in my head, but I can’t get the perspective right. I’ll try it again ✍️

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