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(Censored) Peach Commission for @000plus3zeros ! Thank you very much!
Rare promo art cels from Mad Stalker: Full Metal Forth that someone apparently found and uploaded onto the internet a long time ago. Trying to find the exact page/site I found these on, but it's been years. Production materials on this game are very scarce.
commission! This one is a redrawing of a very old piece of mine. Kind of embarrassing.
Flower for the knight⚔️🔥
Commission for @ LiterallyACrow
Thank you very much🙏
Random question (I’m very inquisitive), what do you usually order at Mcdonalds?
Old Friend
This piece was done as a review for @xppen_uk , who very kindly sent me their tablet for review!
Model: Artist 10 Pen Display (2nd Gen)
i draw Rykard boss room
so i challenged myself to draw Elden ring landscape, very difficult and kinda spend a LOT of time
#ELDENRING
For the first time, "like" has exceeded 10,000!
Thank you very much!
Eye balance of gratitude!
初めてイイネが1万を超えました!
これも一重に皆様の応援があってのこと
本当にありがとうございます!
感謝のアイ字バランス!
#pixai
https://t.co/XlY6oJhBcG
https://t.co/MpUQYve4Zy
It's Sana-posting day, so here's all my (very outdated, so excuse the quality) Sana art
Happy birthday astro girl
#galaxillust
𝗖𝗢𝗠𝗠𝗜𝗦𝗦𝗜𝗢𝗡𝗦 𝗢𝗣𝗘𝗡 ★彡
~ ᴄʜᴀʀᴍꜱ & ʜᴇᴀʀᴛ ʙᴜᴛᴛᴏɴꜱ ~
bills time and income is very much needed - 29 slots open! I don't bite but be polite! & please help ya local girl out by sharing ty💦📷https://t.co/wyWHiALcXR
Chaesu drew an illustration of my character Wakana!! Very grateful.
Minah & Wakana by Chaesu (@chaesuart)
Baseball girls are the best✨️
I was very fortunate to get the opportunity to work on the Pavitr Prabhakar character on @SpiderVerse movie. Here are some initial designs inspired by Indian architecture and theatre art forms like Theyyam, Yakshagana and Koothu #pavitraprabhakar #SpiderVerse
Here's a design i did for #SpiderManAcrossTheSpiderVerse ! (no it is not... seems that i'm the only artist around here that didn't worked on the movie T-T...) This is a Terrasuit, that Aquas used to mimic humans (but may not be very good at pretending to be one ) #DRONERS S2
we do a ton of sculpting in anim! for almost every shot actually! by default our 3D rigs gave us very rounded shapes when we posed them (left) so we often did a shaping pass (right) after the performance was approved to get the characters looking more designed and on model https://t.co/88pVh80Z1k