画質 高画質

I charge like $10-$20+ depending on what it is they want. Just simple stuff like blinking and looping movements.

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Featured Art of the Day: "Vivid Movement". Buy it at: https://t.co/6kTtsiPfGm

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Here are the first thumbnail ideas, considering the meaning of the card of balance, focus and movement. I was exploring different compositions, between something symetrical and more symbolic, or with a better suggestion of movement.

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Fan of mecha concept (anime/Titanfall) but something about Imperium's "mechs" i.e Dreadnoughts, Knights, & Titans makes me love them.
Their large physique & hulking movement somehow signify "power" over the sleek, human-esque like mechs.

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The is available from a range of platforms and is the perfect companion for the talks to the experts as well as local heroes to bring you the stories from the bat conservation movement. https://t.co/GJMI1rHPpp

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Unlike the remake, the game jam version of Throw Me in the River used a point and click movement interface. This version of the game isn't found online anymore but if you ask me REALLY nicely I could be convinced to DM/email you a link to it.
https://t.co/dZVKGGYKrv

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I've been studding a lot of classical art lately and I am OBSESSED

One thing that I absolutely adore is the character interaction.
They complete each others movement and complement themselves in the most beautiful way. This is something I would love to bring more to my work

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Finally got the full rotations finished for DiveMan.EXE's idle frames. The movement frames are going to be relatively easier than this since there'll be a LOT less to draw. It'll literally just be a tiny bit of his torso and the periscope + water effects.

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Ok I really do prefer working with sword stuff
Kinda glad seeing as thats what Imma need for the game too lmao

Starting to understand a bit more with impacting the ground and small body movements but we shall continue to IMPROVE

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A piece from "Meld," a collection of shimmering 3D textures. These pieces combine swirling movement with a shiny metallic surface, resulting in a unique, futuristic look.

https://t.co/OnfS9er1g5

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Went back to to try and improve on this
Smoothed it out, added a little more bounce and fixed the leg movement

Frame by frame also in thread for anyone interested https://t.co/C3NzyhMbKq

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On the latest episode of the Hope Dies Last podcast, I speak with exiled Egyptian artist about the 10th anniversary of the revolution and the role of art in movements for social change.

https://t.co/YplhBfRWcM

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F1 MOD
Tile Buffs now affect ARs and SMGs, Tile Buffs increased as shown.
50% ACC, 20% Evade

Skill 2: Make A Mess!
Increases the entire echelon's Firepower by 15% and +5 movement speed if echelon is on an enemy node, otherwise there is no effect.

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movements. It is possible the victim could be perpetually covered if they do not pull themselves back in time and Toyohiro claims that any would-be escapee will be absorbed into the tower.
Damage Reflection: To protect itself, Super Fly also absorbs and reflects any damage done

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So cool to see how much movement and weight can be expressed in a few lines!
Also seeing the poses all together reminds me of a Tag Yourself meme--i'm "Definitely Not Lifting From the Knees"

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, I brought more owls. Is this enough? As I said, I want to start an owl movement.

I'm not really proud of this drawing, but I already spent time on it. So there.

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awoken priestess... those vibes are so immaculate
and uhh i haven’t drawn it out in ages so here’s the concept! i think i wanted to balance the lightweight armor/suit with the sash for ease of movement but ✨fancy✨
i think i’ll change it a bit for more functionality?? ¯\_(ツ)_/¯

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Qiqi's movement agaisnt Hu Tao
They really did Ms Chesnut dirty lol

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FROM JEWISH PEOPLE, RUSSIA & US: Abraham Wolkowitz sought inspiration for his paintings in other art, his biggest two inspirations being the poet Walt Whitman and the dancer—and his collaborator—Isadora Duncan. No wonder his works are filled with breathlessness and movement.

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The real world is a dungeon in Super Smash Bros. Ultimate, labeled as the World Tour. In it, you can find several Spirits from the Street Fighter series, culminating in a final battle with Akuma's Spirit.

Moving from spirit to spirit parodies the movement of the plane from SFII.

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