画質 高画質

I played a lot of Into The Breach by Such an amazing game! I really love it! So I made some 3d fan art of the first mech squad. First time I try pixel art texturing.
Wanna see it up close? https://t.co/UktP5T92bw

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This is a new interactive short story we've been working on. It's called "From Head To Toe".

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I added some shades to my Skullgirl in Ready for
If you like it, feel free to RT! 😙 Have a nice weekend! :)

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The new midget species (peskiness doubled) development in the secret under-mountain lab.

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Will you surely die playing Unearned Bounty? Play MATCHMAKING today from 09:00-12:00 PM high score has a chance to win all the Ships!
https://t.co/PDgMCmASVR

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We have been working on a complete graphical rework of our tutorial, this is a sneak peek of it. It comes with a rework of our main Hub too that we will show later.

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There's no money in maroon, but this set of rare fruits would be worth a fortune anywhere else.

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New Boss for update - the Sad Mother. No one knows what turned this loving mom into a terrifying monster. She'll kill every human who try to harm her baby. May you save this poor soul.

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Here a new quick of a skullgirl in different color schemes I painted in Bit to early for ^^

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In the Martian caves many secrets. and the further you dive into them, the more bizarre their forms, the more confusing their meanings

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One of the new features in the final release will be the new jiggle physics engine for pixelart characters. We want to make it work with ALL characters, including robots, shamblers and non humanoid tentacle monsters. God help us.

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Inspired by 's water blog the other day, I'm working on my own shallow water sim. First step is just a ripple version with height only, so no velocity.

Not super convincing yet with just ripples, but already shows promise.

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Hey chums, we're chomping at more shark before we set them free in
Today the sneaky oil sharks!

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So we have all these sliders and toggles in video options, what would we do with them? We make the game look like a gameboy port.
This is the peak Project Warlock visuals. We can only go downhill from here.

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Kind of creepy? (wip)

Giving "weight" to those swings is kind of tricky :)

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