画質 高画質

Inspired by 's water blog the other day, I'm working on my own shallow water sim. First step is just a ripple version with height only, so no velocity.

Not super convincing yet with just ripples, but already shows promise.

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Hey chums, we're chomping at more shark before we set them free in
Today the sneaky oil sharks!

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So we have all these sliders and toggles in video options, what would we do with them? We make the game look like a gameboy port.
This is the peak Project Warlock visuals. We can only go downhill from here.

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Kind of creepy? (wip)

Giving "weight" to those swings is kind of tricky :)

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Hello guys! I tried a new drawing style and created this in I would love to create more of this! 😙
See more :
https://t.co/O7RpqTM6py

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I think I'm almost done sculpting, tho there's still some work I want to do on the clothing folds. Definitely not procrastinating on retopo... definitely not :')

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Update on game progress. WayDown is getting bug fixes and updated artwork! On another note here is new art!

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My contribution for today's Sometimes you can get lost in a forest.

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Learning fire and smoke animation. R6 Siege Lion operator patrolling in a outbreak location seems like a proper subject matter for that purpose.

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Another post (which I forgot to post yesterday) is a sketch preview of another character! She goes by the name of Mistress! Art by !

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This weekend I completed a two-day workshop by Torsten Gunst https://t.co/MSKTXjul3o.
It was a lot of fun and I learned more about and with It's a bit late for but here are the results of the workshop:

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Two ship ideas for our game. Video for the first one coming!

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Concept sketches and 3D models for some buildings in . They are used on a construction site.

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Vodnik, the slimy! Engage this vodyanoy in conversation, he's more talkative compared to his neighbors in the swamp.
https://t.co/aNXRZMEMzS

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