画質 高画質

🖼️ A Purrfect Day
🎨 by
📜 Sunset over a purrfect voxel island ... 20 seconds loop video, with soothing environmental sounds.

(5000x4400 pixels)...
🔗 https://t.co/NFduBqq8Yf

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🖼️ A Purrfect Night
🎨 by
📜 Full Moon over a purrfect voxel island ... 20 seconds loop video, with soothing environmental sounds.

(5000x4400 pixels)...
🔗 https://t.co/HZ4hUOWOWH

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🎩🌌Glad to present "Into Love, Light & Hope" (trapped dream
✍🖤🚶‍♂️Special places for beloved memories, too long into the dark, looking into the lights🐦🎨
(Spheres, gradient vectors and glowing pixels)

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our goliath monk, svatava! she read a driving manual through her eye tattoos in session 2!

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congrats!
hello, im punk! i draw hot characters with few pixels (and clothes) thanks for checking me out!!

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Thank you very much for the shoutout!🥺

I'm a little out of timing but...
I make something that looks like pictures from pixels. I don't know how it works, but it works.

I'll tag some nice wee artist from the top of my mind.

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Check out some great game mockups from our current collab! 64x64 pixels, 32 colors max.

Art by
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More coming soon, and collab is still open, join our Discord to participate! https://t.co/f2VxMYyARW

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This isn't just a SE anomaly.

For a good decade, some Japanese studios actively thought that people hated pixels and it would tank the sales if a game was made in 2D over 3D.

But instead of approaching it like a challenge to reimagine old assets in HD... this was the solution.

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what size should the artwork avatar be

At least 400x400 pixels. ⏩

https://t.co/XrbglHhtf1

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https://t.co/EQOMdSB2tD
Vestiges Part 1, Part 2 and Part 3 (a triptych). 3000x9000 pixels each... Sold separately in editions of 3. Everything has been made inside Blender.

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https://t.co/EQOMdSB2tD
Vestiges Part 1, Part 2 and Part 3 (a triptych). 3000x9000 pixels each... Sold separately in editions of 3. Everything has been made inside Blender.

0 1