Day 36 (I'm a bit behind heh)
Threw my desert together with some parallax and now it's walkable! Bronto looks so sweet in his homeland ☺️🌵

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Day 43 of - Need a portfolio for college, so started working on the plans for a printed version, using

The section will feature the few games available on https://t.co/YuEkj6OmoJ rather than the projects I'm currently working on.

0 8

Day 40 of After a lot of debugging, was finally able to find & fix the bug with the rope joint (i.e the chain between a ship and an atom core). Now I can 100% call the whole ES6 -> TS work complete and move forward! 🚀

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day 40.
Today I'm going to a wedding, most likely won't have time later on. I just played around with materials in to see what looks better, in the left pic the planet have now a toon shader, I kinda like it, but not yet there.

1 9

drafted a ghost and some lore today! so far, there are four different classifications of ghosts, and all ghosts have two forms: a calmed form and an agitated form. I wonder what this ghost's all tangled up about?

29, 21,

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Phew! Lost in the sauce for a few days there. I've still been working on the Ink dialogue system, planned a few NPCs, and I have some placeholder maps! Thanks !

25-28, 17-20,

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The dialogue system is still in-progress, but it shows dialogue choice buttons now! Also: a rough draft of the first scene 👀

24, 16,

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I visited a real cemetery today for reference! I also plotted out the graveyard layout, made some placeholder tiles, more grass prototypes, and populated a section with graves. They'll have more variance eventually!

18, 10,

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Day 12 of : I did some more work for multi-ship support in the game, trying to prepare the chunks of code that need to be taken from client to server side.

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Day 9: Took a break from my health system to work on some wiggly tree animation, then hooked them into my level generator. I think they go well with the viney plants and the flowers 🌿🌷

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omg.... put the 7 day badge in his game... and proceeded to steal it

this is so awesome
is the fricking best

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Day 8 of Almost ready with the mechanics that I want to add for the Charger object (the one recharging the poke energy of ships). A ship is released now when fully charged.
Two more bullet points to check and I'll be able to call it done!

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Day 8: started creating some new images for DoTB, these are very much at the beginning stages and dinobaws will end up looking a lot different from this, but I just wanted to start visualising a colour design.

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Day 7 of started work on coding in a walking animation for the player character

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Got some concept art done for my desert level. What other kinds of flora should I paint for this? I got a couple of dead trees... maybe some tumbleweed? a couple of rocks? Dwayne the rock Johnson as scorpion king? 🦂🏜️

Day 2 :)

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